Shadow Hearts: From the New World

Shadow Hearts: From the New World
Series Shadow Hearts, as soon as the train rushes through the troubled times of history, started his spurt with a half-forgotten Koudelka for PlayStation 1 and tumultuous decline of 19 century and gained momentum in the Shadow Hearts c follow Shadow Hearts: Covenant. A mixture of ordinary and mysterious as the setting for an excellent RPG was a lure: the hunters to run through the English monasteries in search of ancient manuscripts, or drive on over evil spirits at the Hermitage was found sufficient.

Shadow Hearts: From the New World is trying not too look to their predecessors. Away from the streets of Prague and the Chinese pagodas - straight to the jungle pyramids of the Incas, not forgetting the casinos in Las Vegas! America 30-ies, as it turns out, suffers not only from the economic crisis and gang wars, but far less prosaic attack. Sixteen-year-Johnny Garland, a novice private investigator, make do with small tasks such as tracing lost cats until he was recruited for this investigation. Client requests to find a missing friend. Johnny goes hunting for clues, and even performs the task, but then out of nowhere, how the hell out boxes, jumps out a monstrous demon who devours the object of his quest, not even choking. Suffer the same fate would most hapless detective, if not for the timely appearance of Shenayi (Shania), militant squaw with the talent to transform into monsters.

Shadow Hearts: From the New WorldShadow Hearts: From the New World
If a character has accumulated the required amount of energy it can participate in a combo attack, regardless of the order of progress. Fighting techniques differ in the direction of impact. One spell of enemies in the air and on land that is not to kill.
It would seem that's ready to tie, outlined the main characters. But neither Johnny nor Shenayi can not take the place of Yuri Hugo of Shadow Hearts and Shadow Hearts: Covenant, to become a significant other. Blame not the lack of personal charm: the plot is built so as to dispense with the leader. Heroes, like those companions who join him on a course of adventure - just business partners, whose ways come together through the common enemy.

Screenwriters Shadow Hearts have long reasoned that inhabit the enchantingly realistic world of stereotypical mages yes swordsmen will not do. What a colorful fighter, the higher its chances of getting into the team. Shadow Hearts: FtNW sets new record: half the supporters of Johnny and Shenayi - walking parody bored types. Chicago mafia boss is a giant talking cat to replace taciturn fencing masters crank out chatty Frank, who managed, despite the advanced age, learn to be a ninja in the wilds of the Amazon, and at the fatal beauties vampire weight problem - how to forget about the diet, because of slender girl becomes a magician shy plump, and even a pink mouse.

Shadow Hearts: From the New WorldShadow Hearts: From the New World
Team can easily replace one click. Chicago mafia boss is a giant talking cat.
But here the villains are ready to deal even with the comic characters without unnecessary jokes and funny scenes are for respite in the fight against the threat is not a toy. Even the companions of clown are surprisingly nice people and nonhumans - the courage and cunning they will not hold. Except that no such feeling of a cohesive team, as in the previous Shadow Hearts: exotic explicitly prevents the heroes find a common language. With the hardening of characters as tight as the test is almost no change of brave hunters of vermin.

Bored between plot knockouts fail. Turn-based battles, as before, the tenacious hold the attention. When the success of any action, whether military or receiving drugs from angling haversack, depends on the validation of skill Wheels of Justice (Judgement Ring), the excitement comes by itself. The wheel is a circle with lit areas. The base number and size of areas depends on the character, but they can increase, finding the necessary modifications to the artifacts. Briskly in a circle spinning arrow. Do not have time to press the button until the arrow runs over the next zone - the hero miss your turn, to the delight of our enemies.

Shadow Hearts: From the New WorldShadow Hearts: From the New World
Not a step without the mini-games! even ordinary townsfolk are underground lotereyschikami. The success of any action has traditionally depended on the results of tests Wheels of Justice (Judgement Ring).
No less effective weapon than the purchase arsenal is knowledge weaknesses opponents and use the stored energy in the battles (stock gauge) for the double attacks or combo attacks. Double attack allows you to do two things at once, but use the same trick twice in such cases it is impossible. A combo attacks to help deal with the enemies before they get to the right turn. Monsters, however, is not far behind. It is necessary to gape, and they are already hard at exploiting the stored energy, demonstrating the wonders of coherent battle, and then using special tricks reset the energy meters heroes. Add to the strategic objectives of the problem, such as photographing encountered in the field of battle monsters and exterminate them special attacks - and it becomes clear that the tactics of the battle is no less important than reaction.

Shadow Hearts: FtNW, like Shadow Hearts: Covenant, is good because it has no characters with a distinct specialization. Habitual division team for magicians and masters of weapons will not fire: the magic available to almost everyone except Shenayi. She is not mad - the talent to replace her magical metamorphosis of the gift. The rest is enough to equip a "map of the constellation» (Stellar Chart), which replaced the star stones. What spells to provide the hero solves the player himself.

Shadow Hearts: From the New WorldShadow Hearts: From the New World
And let her travel to the New World sometimes reminiscent of a run on the best sections of the tourist guide (the lost city of Macha Picchu, hurry to visit!), And in game New York only three streets. Importantly - flavor, the spirit of the era, but it lacks in abundance. Sinister crime and occult mysteries are intriguing, "negeroichnye" heroes cheer his awkwardness, but surprisingly neatly fit into the storyline, tactical approach to fighting only encouraged, but the numerous side quests diversify jogging on the underground. For lovers of repeated passages of supplies and alternative ending. Shadow Hearts: FtNW not trying pereinachit already proven formula of Shadow Hearts: Covenant. But to add new colors - easy!

Shadow Hearts: From the New World Innate talent - not important!
Heroes acquire unique skills solely through quests. Yes, the assignment of discharge "Bring me twenty fins of flying fish" had pretty annoying in other RPG, but Shadow Hearts: FtNW suited to the case with the flame: it proposes to knock out enemies, a special cat currency, then catch the demons on the bait.

Shadow Hearts: From the New WorldShadow Hearts: From the New World