|Source: Country Games № August 2009|
|Source: Country Games № August 2009|
| Barbarians tremble at the mention of our names. Traitors to the Republic of the grease heel fat. But the good citizens of nothing threatens - we just harsh enemies. And, with its turn politely, in every way they please and indulge. What can you do - is mayor of a hard fate in ancient Rome. |
Once upon a time the plebs demanded "bread and circuses." The phrase apparently sunk into the soul of the developers - an incredible amount of time we had to appease fractious people, feeding them and entertaining. Sometimes the setting is changed (it is suggested, for example, ancient Egypt or modern Latin America), but the essence remained the same: to erect a settlement to meet the needs of citizens, go to the next mission ...
The same thing is waiting for you in Grand Ages: Rome. True, the game entered the notorious "elements of RPG» (where they do not?). Before the start will have to choose one of five families from this choice depends not only on the appearance / absence of certain tasks in the campaign, but also the development of one of the three branches of skills. The difference is really radical: hucksters, Valerie easily provide themselves with money or resources, even in a remote desert island, but the units are running commanders Emilia not only fight better, but on reaching the twelfth level of return the money spent on hiring troops (apparently, those bestowed beloved commander of the loot).
However, the addition of "family", there are also two overall talent trees (yes civil war). So do the same Valeriy good commander is quite possible. Another question is, should I? Despite the significant number of combat missions, orientation (without thinking they are about half), the Battle of Grand Ages: Rome not far removed from the battles of previous games (Glory of the Roman Empire and the Imperium Romanum). What there is construction and clever maneuvers, what are you? Okay already, that there are several types of troops (infantry, archers, cavalry) with the brand name Roman and different skills (for example, gastaty throw pilumy, and cavalry can suddenly accelerate). However, we are unjust - the rudiments of tactics there. So, you will be hard to attack large forces in a narrow gorge, if an enemy squad guess override it. Horsemen's better not to give up on heavy infantry, and put aside for the detour and attack on the archers, who can not bear such humiliation and will be defeated. But all this is that the game is able to offer fans of Flash leadership talent. Well at least, AI sometimes (alas, only sometimes) starts to pressure from several sides. Usually, the whole war with the Iron brain "reduces to a simple algorithm:" built four or five teams came-saw-conquered, heal quickly erected in a side by side with the field of battle camp went on. "
However, Rome - is not only war but also the construction. Let's start with a key moment: on roads in the Grand Ages: Rome does not need (house herbalist or is there a bakery just have a radius of action).Moreover, the developers finally gave up the idea to move resources back and forth, using the labor of men. Boards, bricks, food and all sorts of nasty excesses instantly fall to the consumer of the bins homeland, located in a secret and no one knows the place. "Fie, simplify" - tell someone. "Even if the simplification, it is very timely," - rejoined us. How many suffered with warehouses and roads before, and suddenly it turned out that a good strategy "of Rome" is fully capable to do without them.
And that the Grand Ages: Rome - the game is good, no doubt. Campaign draws from the first minute. Our hero pulls into the vortex of the most important events. Civil war between Marius and Sulla ended, the Republic slowly comes to life, but ahead of the new test - the mortal combat with Mithridates of Pontus, the revolt of Spartacus and the rise of the great Caesar. And all this we can make a hand, doing the promotion and protection of settlements in different parts of the Roman ecumene. Mission, by the way, received a very varied - you will have the chance to curb the rebellious slaves who provide the capital with food, to defend civilization against the barbarians, and even cross the Rubicon. Naborchik good, is not it?
However, oddly enough, by eight points Grand Ages: Rome still has turned out. Interesting and pereuslozhnennye job, good introduction to the game of our ward, ease of management and all sorts of beautiful (from looking at the life of the city you get pleasure) requires a high rating. In the end, omissions fix patch (on which work is continuing), and military affairs in the urban gaming - not the point. Dixi!