|Source: Country Games № October 2006|
|Source: Country Games № October 2006|
| Once the gods have sent emissaries to distant villages. The divine order was brief: children steal, with adults to understand the circumstances. The boy Fiel (Fiel) decided not to sit in the bushes while his sister Dorothy steal unknown Frighteners, and summoned to the battle commander of the envoys, the benefit of a sudden came to hand a magical sword. Defeated by the messenger, contrary to the canons of the genre, not the guy promised to come back in a couple of missions that slapped him in the neck, and realized the injustice of the order of the gods. So at Fielya appeared first ally in the quest still stolen under cover of his sister. |
Action from the third person is usually not associated with a commanding battles. Kratos from God of War or Dante from Devil May Cry does not share the glory with anyone, personally destroying hordes of enemies. And if a partner and get a chance to show off, too, on the battlefield (as in Onimusha: Dawn of Dreams), then they, in gratitude, not too eager to catch the leader deserved the laurels. Fire support - still all right, but their full potential collaborators reveal only under the direction of the player, briefly replacing the main character.
The soldiers went into the assault mazes modest membership: maximum of three. The player controls only Fielya, other companions entrusted to the care of a silicon brain PS2. To interfere with their actions, we have to show a rare ingenuity, because the commanding capabilities are severely limited. Choose an ally to attack a victim, or to order the entire team to stay close - that's the whole set of simple leadership. Admittedly, coratniki try not to put up a good and regularly catch most of the gear. But the pesky slips also not uncommon. In the heat of battle soldiers of a no-no and yes zasmotryatsya the surrounding landscape or the headlong rush into the attack, slicing attacks hitters.
An innovative approach to fighting distinguishes The Sword of Etheria from the competition, but the "dark horse» Konami lacks diversity battles other action. Varieties of monsters is not too much: a couple of missions, and new face is already rushing to the aid of old acquaintances with pumped health and reflexes. Labyrinths are surprisingly straightforward. And try a new style of fighting can only changing the team leader, and even then not in native mode, the passing game. But the additional modes and missions Sword of Etheria is not stingy, though not hesitate to re-tuck the player already familiar with the arena.
The camera, unfortunately, is actively cooperating with the enemies. Even if you take the enemy in his sights - which are often saved in the Devil May Cry 3 - to focus on it to manually. With the dynamism of local battles change the viewing angle becomes a real headache, especially since the lightning-quick rushes opponents often lead to insidious attacks in the back of the invisible monsters.
One can argue about how important the plot for an action game genre. But still nice to know that you fight not just to entertain self-esteem - they say, well, a reaction from me! Narrative scenes entertain, intrigue, reveal the characters. Alas - not in The Sword of Etheria. Rare video look more like a messy set of pictures, and short dialogues in the beginning of the mission rather to confuse than clarify the essence of what is happening. Like, you want to make sense - assemble the puzzle of fragmentary phrases himself, thought:, but the writers do not help you.
It is not easy to be an innovator. The potential of The Sword of Etheria and remains hidden. Summarizes the lack of diversity, clumsy camera, original graphics, and the plot does not make no hesitation to rush into battle. Nevertheless, good to see that developers continue to look for an alternative successful formula of good action games. And it is - almost succeeds.
At first it seems that much of the complexity of the battles there. Fallen soldiers rather sit on the ground to restore power. The game ends only when knocked down all three. However, the number of respite affects the estimate of feats in the final mission. And from the resulting score depends not only prizes, but ending the game.