Battle supermenCursing the game for the monotony usually say that it "casts the player tons of" meat ". This is generally true for Bioshock, but only as "meat" is special. Opponents of the move at lightning speed, and quite often shoot straight, throws grenades and fireball, run along the ceiling and beating fiercely hero piece of pipe - in a word, the mutants that they take ...
Try to destroy one of the sleazy "splicer" mere force of arms - and you'll quickly realize that a mediocre opponent of Bioshock (especially towards the end of the game) a little inferior to the average boss from any other shooter. But they often go two, three or even four.
But an even greater diversity provides a local "magic" - plasmids. Types of plasmids are many: fire, electric shock, freezing, telekinesis, bees, pheromones for "Big Daddy", a false target - all I do not remember. Yes and no reason, because "in case" can be enacted at the same time not more than six, with slots for them are given not once, but purchased for Adam after the game.
Plasmids - it's not combat, and support weapons, destroy enemies only using them meaningless. But if applied in addition to the traditional "trunk", then the efficiency of the latter increases several times. In general, plasmids are used to reduce the remarkable "jumping ability" to enemies and calmly take aim.
In turn, the plasmid perfectly complemented genotonikami. This is a "passive magic", which improves the physical, military or engineering characteristics of the player. For example, they can be used to achieve many things: learn to move quietly or even become invisible if you stand and not move, successfully break into safes and machines; increase the effects of first-aid kits and reduce the damage done by the harsh environment the body.
Another interesting way to get unique genotonikov - study. Enemies can not only kill but also to photograph a special scanner. After making a sufficient number of good shots (preferably in the motion), the hero gets a new useful knowledge about the opponent (such as it is better to send to that light), and in some cases - a special tonic, giving any new money associated with this type of enemies . I must say that idea with great photo scanners adds to the fun gameplay.
The situation could be tricky to fix unique bosses for the destruction of which would take an inventive use of the available arsenal, but alas, they are not. Bosses in Bioshock are different from ordinary opponents only better health and increased resistance to the plasmid, so that no call wit a player they did not quit.
Thus, a summary of the warhead: Bioshock gives the player a great variety of ways to destroy enemies, which allows everyone to create his own style and pattern of passage. However, the game is making too little effort to break this pattern, break the usual string of killings and force the player to strain the brain.
Somewhere beyond the sea ...Despite the fact that developers Bioshock is primary is the gameplay, not story, just the story and the atmospheric side of the game hit the most.
The plot outline is known, perhaps, have everything: an underwater city, ADAM, mutated citizens, "Big Daddy" and "little sister". Nevertheless, almost all descriptions of game that could read, there are some inaccuracies, so do not be superfluous to know what's going on in Bioshock in fact, the more that a good translation done by specialists 1C, this contributes very .
In 1919, Ryan ran from beset by civil war in Russia, which, in his words, "traded at the Bolshevik tsarist despotism madness." Fled to America, which at the time seemed a bulwark of capitalist sanity compared to the enthusiastic socialist ideas of Europe.
For a hated government intervention in private business and private life Raina results of the war saw a truly disastrous: half of Europe was under the direct authority of Stalin, the second half - under the indirect, but in the ruling circles of the United States dug in secret and overt "comrades".
Naturally, many of those who fell into Rapture, these ideas did not match. Once in the city and got some good punches from not bound by any conventions harsh capitalist reality, they quickly sank to the bottom and it dragged out a miserable miserable existence.
But the real power of these beggars have become, when the hands of the Fountain horrible discovery Bridgette Tenenbaum biologist who discovered the mollusk that can regenerate damaged tissue. Thus was Adam - the substance that gives the person an unprecedented power and great opportunities ... and, eventually, disfiguring his appearance both externally and internally.
Much more interesting to reflect on the ambiguities of personality, Andrew Ryan. After all, if at the beginning of the game, he embodies the almost absolute evil, sends to glavgeroya one trouble after another, by the time you begin to feel a personal meeting him almost sympathetic.
Audio-visual component of the game is breathtaking, even more than dramatic. Reported seal failure luxurious interiors in Art Deco style, perfectly executed posters and illustrations, as well as the stunning soundtrack create a complete immersive - and rest assured, Bioshock not so easy to let go and after you kill the "What is essential is the boss."
Music would like to mention specifically. The original soundtrack created specifically for the game, not bad, but it does not go to any comparison with two dozen of these tunes 30-40-50's, from time to time be heard in Bioshock. We recommend you to listen to one of the main themes: Somewhere Beyond The Sea - perhaps she's much better represents the game than a dozen reviews.
Fly in the ointmentUnfortunately, writing a love and zeal unique, not afraid of this word, the atmosphere, the developers of several tasteless smear nearly destroyed her (I suspect that this worked ubiquitous marketing professionals with the motto "People do not understand!").
They drastically eased the game by typing in her element called Vita-Chambers («Vita-stall"). If the hero is killed, he immediately resurrected at the nearest Vita-booth "with some margin of health and EVE (a substance that is the" fuel "for the plasmids). In this case, an alarm (if it was) off, and "Big Daddy" (if it at the time of death haunted hero) gets to his indifference.
But, worse still, the automatic resurrection completely kill the remnants of fear. Indeed, it is very difficult to get afraid of a man realizes that he is not sneaking through dark corridors and sitting at the computer. And if death is not terrible, even "for fun" - on the contrary, often it is beneficial - then what kind of immersion in the game can be said? After that, all attempts to intimidate authors player (and such attempts in Bioshock a few) turn zilch. Not terrible, and everything!
Another annoying point - volubility enemies. They are constantly, constantly, incessantly chatting (mostly to themselves). In gameplay terms this is certainly convenient, since the signals that nearby there is someone. But in terms of immersion in the game's atmosphere is extremely unpleasant, especially since the set of phrases still limited and late in the game they can memorize. The matter is compounded by the Russian voice acting, because most of the actors, as usual, greatly overplayed. Therefore, when one hundred millionth time I've heard some silly poems, spoken with the intonation of Malvina-goth and supposedly designed to "add air, you want to find those responsible for this ... and for a long time with a reproachful look in their eyes . Because one can not so.
Otherwise, the Russian translation and voice are quite adequate. In the work of translators can, of course, to mention some roughness or points of contention, but traditional for the Russian translation of questions, "What are they and how does this compare with what is happening on the screen?" Does not arise. As for the game actors, in general, it is satisfactory, but some of it overlaps can even be attributed to the style of the era (in those years was generally accepted replay).
***Abyss fascination and frustration at the same time. The work of art excursion into the philosophy of objectivism, a great audiobook and monotonous line "Shooter 2.0" in one bottle. A sense of sweet melancholy and a vague hope for something more - perhaps on Bioshock 2.
Howard Hughes became a legend during his lifetime. A talented engineer, desperate pilot, technology visionary, producer, finally, the first American billionaire - in those years when the dollar was worth much more than now. And it is very mentally unhealthy person with a mass of phobias, manias and oddities, which strongly intensified during the second half of his life. Andrew Ryan, apparently, is not inherited from its prototype unhealthy fear of germs, the propensity to gain personal assistants exclusively from among the Mormons, and love for all-day TV viewing. However, another feature of the Hughes - pathological manifestations of their devotion to the girls from the show business - is present in the game and is quite an important element of the plot. In Bioshock is not explicitly referred to the attitude of Raina to blacks (and Hughes could not stand them perfectly), but none of the Negro in Rapture could not be found.
Ayn Rand became a source of ideological base, Andrew Ryan, and because of its "presence" in the game much more noticeable. Leaving the Soviet Union to America in 1926, Alisa Rosenbaum forever remain ardent opponent of collectivism and socialism. Due to their extremely radical position which gives the selfishness, capitalism, and personal independence is literally a religious status, it has become one of the most influential American writers and philosophers.Despite the increasing popularity in the U.S. her books such as "Atlas Shrugged, Rand was a writer, to put it mildly, a peculiar, but because of its roughly hewn from a single piece of granite heroes be able to directly express their views and ideas (naturally coincide with the author) in a long monologue. So when he heard on the radio another inspirational speech on the theme of Ryan "is not - the government, yes - a private initiative, should not be surprised.