|Source: PC GAMES number in June 2010|
|Source: PC GAMES number in June 2010|
Series The Settlers - shaped elder among economic policies. She has been in existence for 17 years, give birth a dozen siblings, hundreds of imitators, has withstood the test of time and financial reporting. During his plaguing bytya-series managed to survive the fashion of RTS (remember how in every other strategy can not by trying to introduce "real time"?), A belief in casual games, a three-dimensional revolution, the mass exodus of developers in the online boom in applications for social networks and a host of other dubious fad, which resulted in The Settlers managed to grow a bunch of useless appendages and extra limbs and then successfully lose the most useless of them. All migrated test series went only benefit: its last representative, the seventh number, but not on the account, surely marks almost on first place in the family ranking.
The process of conquering is a bit eclectic.For example, like this:
Zoe: I built a hut lumberjack, and he produced 10 logs.
Game: Congratulations on the victory! Area conquered!
And yet, to follow the progress of the princess nice, especially since this is our success too. Under the strict guidance of a player poor settlements expand in breadth and in turn to the industrial centers and neighboring villages are absorbed and incorporated into the overall economic system that all continues and continues to thicken. In this case, the production structure in just a few hours manage to eat all natural resource stocks, and replaced woodcutters must urgently draw foresters, landscapers, and to help the miners bored detach geologists - suddenly discover gold deposits in the nearest garden? It would be very on hand!
Swords and beerBy the way, the question of the "yellow devil". Apparently heeding the requests of wandering hippie pacifists, the developers put into the game already are three ways to capture the surrounding land, with violent can only be called one of them - one that requires the use of unsportsmanlike inventory. Employ the nearest tavern pack of soldiers of different thickness and courage, we send them to conquer a neighbor and see who will be long swords so thick boards. In this case, there is some subtlety: if the enemy was cunning enough to erect a building, then a low-budget blitzkrieg guards have to forget and think seriously about the production of artillery or even the Musketeers - but it is already require effective solutions for a new crossword puzzle from the logistics industry and the parent pain, which can remove only the joy of victory.
If the path of war you are not very tempted by, you can try to bribe the enemy. To do this in the current economic pyramid need to find a place for the guild of merchants, one of them dress up in fancy red pants, to give a receipt for a fair share of state budget and send to the enemy's camp. Upon arrival, the merchant immediately would start to confuse the local guard and asks her textbook 30 coins. If successful, duckies go over to your side, and with them the entire region.
Computer opponents everybody knows it better than us, and therefore actively offer a light, not only in single combat, but also - at times - even in the story campaign. Some of them, though, his appearance reminded the village of unsound mind, but we are all know that appearances can be deceiving: take at least the main character "Seven", red-haired printsesku, or about her dad - he also has a beetle with a beard ... short , the trouble often comes from where you expect at first only stupid notes in the spirit of "sir, you nerd" and antics in front of a mirror, even malovmenyaemy ruler-sectarian, masking the features of his face with a huge red wool knitted socks - and he is quite capable of upsetting your economy to a state of complete and unconditional depression.
Happiness - business equipmentIf the territorial expansion for the time being not included in your plans, you can always from extensive economic development paths refer to the intensive - that is to invest in science. To do this will come in handy already mentioned beer drinkers - the priests. Having tasted the beer, these comrades stop telling everyone that the earth is flat, and go to the nearest monastery.In a monastery in Monks finds enlightenment, and they transmit to us svezheobretennye knowledge, so that some portion of the economy becomes even more economical. There are other variants of "technological breakthroughs, such as the acceleration of a soldier or an increase in harvested crops from the fields.
Bored merchants also find something for everyone: their entire flocks should be sent to distant countries. When they reached the next city, the traders will establish new trade routes, allowing the excess wood and wheat will be exchanged for gold, without which it can not do any self-respecting war. A war can not be avoided - at least economically.
Observe the life of settlers and make it the most active part is really interesting. Temporary stop watching the cherished city is quite impossible: even a little bit, and I will be able to build new walls, a little more - and regular "Khimki" will be part of metropolitan France ... On a beautiful person and a good inside The Settlers 7 we obtain exactly be what she and should be: unhurried, but the crisp, simple, but to challenge too arrogant ruler. It is for this we will love it and the next few months, while the tireless hard workers from Blue Byte begin plotting the launch of a new and even closer to perfection the game about big cities, built little man.
1993. Release of the first game in the series The Settlers. In the U.S. strategy is being issued under another name - Serf City: Life is Feudal.
2001. Publishing firm Ubisoft acquires Blue Byte studio with giblets and immodest renames Ubisoft Blue Byte.