| Hundreds of levels - a huge number for a leisurely and thoughtful Lemmings, but very little for the rapid Moki Moki. In other words, three hours pass quite enough. | The task imposed upon a player in Moki Moki, - to send all available forces (including the power of his mind) a dozen or two beyond the control of the characters in the right spot. Indeed, the purpose, like, unchanged since the days of Lemmings - just as the creatures are the roundels with pink ears. That just makes sense and principles of management are turned upside down. No trades, no possible stops in place, no long-term thinking and levels on multiple screens - being moved on its own uncomplicated routes, and direct them in the right direction can only be a number of ways. These methods are simple and sophisticated at the same time: sometimes the player is given the opportunity to manage themselves level (in the literal sense - you can rotate it), sometimes part of the level (platform, which will catch the falling Moki), and sometimes only a few objects on the levels (for example, sending a Moki track air currents). The process proceeds rapidly, and time is limited: no time to stay within a minute or two - start anew. But if destroyed during the passage of the level of a dozen other creatures - do not worry, they only consumable. The main thing - to save the right amount in the allotted time. In other words, Natsume turned edakii Lemmings for those who are too tired after a day to think about. Remarkably, the Western press does not understand the game - the few critics who gave her attention, set surprisingly low scores. We disagree with them: it is possible for the fans of this kind of development or hardcore players Moki Moki, and seems too simple and even boring, but for kazualov or young players - a true gift.
| | | Let overpower most of the levels is not difficult, but still retain all beings, not just the necessary amount - is not the easiest. | | The developers did not think of in order to complicate the lives of all - contrary to the standards of this kind of games, the 90-th level may be simpler than the 20 th. When subconsciously expect the reverse, is "diversity" even pleasantly surprised. |
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