Mario vs. Donkey Kong 2: March of the Minis

Mario vs. Donkey Kong 2: March of the Minis
Confrontation Mario and Donkey Kong started so long ago that some of the readers had not yet been born. Since then, the old rivals are not just undertaken a new quarrel and friendship for ever to the delight of fans and avid Nintendo. A couple of years ago, the publisher has decided to add fuel to the fire, releasing Mario vs. Donkey Kong for GBA. Now came the turn of DS, for which the owners and is Mario vs. Donkey Kong 2: March of the Minis.

Trine

Trine
Acquired overwork experience can and must invest in skills
Acquired overwork experience can and must invest in skills ~ Passing any RPG, you probably wondered more than once: "I have Choose a character, and this quest would be much easier to do!" Many role-playing games for that and use the concept of "party" - the universal group of characters. Trine makes the management of the party easier: on the screen there is only one hero who can "substitute" during the game. This, however, does not nullify the usual co-op (access to which is securely hidden in management settings). Each of the three characters, of course, has its own unique approach to the passing game. Sorcerer capable of creating objects out of thin air and throw fire warrior crushes enemies with sword and shield hiding, and a thief masterful bow and swinging on a rope like Spiderman. Health of each of fantasy Coward, Bobby and his skilled and has the ability to end abruptly at the most inopportune moment. Fortunately, if you try, all the puzzles can get quite representative of any class (Die Hard on a note: try to finish the game without changing the character never), and there even before raiseth seyvpoynta reach. And to make your players seldom threw back skate, it makes sense to feed them abundantly expo. A living wage and can knock out enemies, but most sheltered in the recesses. If you frequently see on the sides and not to throw challenging routes in the middle, then butylki experience, health and mana no lack of will, moreover, there is always a chance to find a chest with some curio. However, no sin, and to gaze at the scenery: not every downloadable game can boast of such graphics. But for the beauty you have to pay - and I mean not only the obscene cost of Trine, but high system requirements. Owners of PS3, of course, does not care about any there "demands", but they still do not know when they can try out the game - the developers are going to catch for release on PSN all the bugs and promise to release Trine fall.

Drill Dozer

Drill Dozer
Far from being engaged in the promotion DS, Nintendo has not given up attempts to delay the death of Game Boy Advance. Cartridges-compile class "two-in-one reissue of the great RPG-hit Super Nintendo (for Final Fantasy IV and Tales of Phantasia, probably followed by FFV and FFVI), Nintendogs clones and port Alien Hominid - all good. Thank you brave developers - players are not left without a pair of full of surprises: even saw the light of the Japanese version of Yggdra Union from the makers of Riviera: The Promised Land, and to us got Drill Dozer - a new platforming collected by the authors of Pokemon.

Sonic Unleashed

Sonic Unleashed

SimCity DS

SimCity DS
Several months passed from the output of SimCity DS in Japan, and all this time we tried to understand - whether the game is worthy of existence. Perhaps this is a real hit? Looking ahead, we say: so far hit far, but their portion of pleasure it can deliver.

SOCOM II: US Navy SEALs

SOCOM II. US Navy SEALs
Genre: action
Platform: PS2
Publisher: SCEA
Developer: Zipper Interactive
Number of Players: 1-16
Game site: http://www.us.playstation.com

Sultry tropical forest, the temperature at 90 Fahrenheit, the hiss of poisonous snakes, malarial mosquitoes buzz. But here suddenly the heavy breathing commando, slowly rising from ambush, interrupts the quiet idyll of exotic flora inhabitants. In the field of view disguised fellow gets dilapidated bungalow on a vacant lot ... Some a couple of minutes later he knocks out the door with his foot and heavy fire from the U.S. will stop and frustrated a deal the two gangsters. And after a successful mission, he returned to his home country house on the coast of Costa Rica, where he was waiting for a beauty-wife and a bath full of expensive champagne. Ah, life is good!

That is probably just a small episode in the life of the hero of a Hollywood blockbuster. Unfortunately, we do something you know that in the real world things are not so nice. Well, okay, after all afford something like this can, and we - that is what we have SOCOM II.Razrabotchiki bungled deadly cocktail, managing to twist very organic elements of stealth-action and FPS, laid on the basis of Syphon Filter. Want to continue the extraordinary Metal Gear-get! Like Medal of Honor, - please! Total output have sturdily built product designed for the very mass market.

SOCOM II: US Navy SEALs
In the world of video entertainment has its axiomatic themes from the discharge of the eternal. Certain genres of video games ruthlessly exploit this theme for the second decade. For example, the fight against terrorism, the world's narkokortelyami and the Russian mafia. Culprit of today's review is no exception. Somewhere in the depths of abstract Kamchatka two powers that agree on the crossing of a nuclear warhead. Consent comrades was not originally, unfortunately, and soon one of the solid dyadechek trite lost their nerve - he shot his partner in crime.

SOCOM II: US Navy SEALs
That tie future mishaps you loved as part of a special detachment. Yes, yes, detachment, consisting of 4 persons, where everyone has a unique outfit. I'm amazed at how calibrated tactic management team - is only the enemy try to shoot as it immediately was packed your companions. Truly, the team spirit is strong! As expected, in a purely male environment was a place and a beautiful girl, let it not be seen. A gentle female voice instructs the operator constantly your squad. I advise you to follow the directions as to fill up a mission - a trifling matter. So, I rushed into the hut with some krminalnym authority, but accidentally slammed and hostage - the job failed. And do not think that losing one of the characters, you can safely move on. Each member of your squad has a different military gadgets. I had to mine the two warehouses with explosives, and my partner Wardog was killed. In the end, I had only one charge and an unfinished mission into the bargain.

As far as high-quality performance, so it flawed. According to the law of Lomonosov-Lavoisier, that if something, somewhere, will be taken away, then in another place must be added. And here: very smooth character animation allows gentlest way to raise the still warm corpse and move it to pre-brushed from the burden of heavy ammunition.But it is necessary to peer into the face of the gallant young man in camouflage and you'll understand what a catch something - a model quite weak. This is not the tears streaming down her sweet little face Una! And the design of landscapes could be a level higher: faded trees and angular buildings, at a distance, breaking up on the texture, not very pleasing to the eye. Once even in the best traditions of Lara Croft, I was a prisoner front wall.

Bold arithmetic cross game receives the most realistic Stealth-elements. Live target gently rocking to the beat of your breath, which is very difficult to her killing. Sneak up on enemies undetected is extremely difficult. I'm waiting for the enemy around the corner, never thought he would be attacked first, and cut the throat of my fighter. But just wanted to jump and shoot neatly reptile.

SOCOM II: US Navy SEALs
Great help for quick orientation in such games is the starting point. It can be love or hate, but still have to learn. Censure is an extremely unfriendly interface of the initial options, where you can get information about the job and equipped. When you see Pestryaev set of cursors, the head starts to go around. Before each mission you will be offered to distribute equipment among your team and the most preferred weapons for the current job, but you can leave all the default - it master's.

Clicking the mission aki seeds, leading a barrage of enemies in an open area, (or firing from the shelter) will not work. I even after the "trial" approach been building a strategy of warfare. On every job you have to adjust to the situation: either something to undermine (as I mentioned above), or use your weapon is an enemy to neutralize him. And what is possible and such a decision. For example, a notice fixed machine gun, crawled neatly to her and had shot the whole hostile to living creatures in sight.

That musical component remains completely faded and inconspicuous except for the effects signal the approach of enemies. But then just some audiofobiya begins: the soldier has not yet appeared in range, and tight instrumental forces to rush in search of an optimal position.

SOCOM II: US Navy SEALs
Finally want to touch is not very pleasant for a Russian gamer theme multiplayer games. In the United States and Europe are gradually improving, the number of users is growing every day, and we as always "ahead of the rest." SOCOM II. US Navy SEALs was initially focused on online gaming, and it is unlikely the majority of gamers will be able to enjoy all the amenities of a multiplayer game. A pity, because such a variety of weapons (from gas grenades to sniper rifles), simply-designed physical model created for a realistic duel with a live opponent. After all, not MGS 2, or James Bond: Everything or Nothing can boast such a realistic physics. Well, unless it can be by jumping from a balcony, seriously cripple? But here in the inept conduct on the battlefield and suicide will not be difficult!

Yes, gentlemen, lovers of high quality tactical fighters, rejoice! Except for small gaps and high graphics game firmly established among the more expensive luminaries of the genre. Will have little poobvyknutsya with the physical model - well, never mind, is sheer nonsense! Take it, do not regret any time spent rubles.

I-Ninja


I-Ninja
Genre: platform
Platform: PlayStation 2, GameCube, Xbox, PC
Publisher: Namco
Developer: Argonaut Games
Number of Players: 1
Game site: http://www.ininjagame.com

A British company, Argonaut Games, not so long ago celebrated mediocre shooter SWAT: Global Strike Team, has decided to once again assert themselves on the stage platform brodilok. Subjects were chosen rather trite and quite unoriginal: a ninja. Yes, again a ninja. From time immemorial, these "shadow warriors" inhabit the games of different genres, whether it's fighting games, action or RPG. Over the years, playing the public and seen a ninja-mutants in the Teenage Mutant Ninja Turtles, and the true followers of the teachings of ninjutsu in Tenchu, and did not are those heroes Shinobi. I-Ninja invites us to see how such a theme feels a platformer.

This is our way of the ninja
I-Ninja
Background on the new project Argonaut Games does not shine with originality. It all begins with that little round-Ninja (Ninja; yes, with capital letters - is the name of the protagonist) finds Stone Fury (Rage Stone) and, in a rush this very rage, accidentally kills his Sensei. Only the ghost of his beloved teacher Ninja learns about a certain tribe of synthetic ninja who must be destroyed. Of course, as anyone not Ninja destined to deal with these pathetic likes of this war ...

Trite? To a disgrace. Perhaps the only pleasant part of "domestic content" I-Ninja - humor. Although the joke here at all, and not graceful, but its main task - playing a tune on the merry way - great to handle. What good are nothing but a replica ghost Sensei or prolonged cries of opponents "And despite the fact that they are accompanied by all the story rolls and a considerable part of the game, this comedy does not get tired even to the end of the game (and for the average platformer is a very long).

CHIBI SHINOBI?
I-Ninja
Model gameplay similar to the other creatures in the genre of 3D-platformer. The world of I-Ninja is divided into locations, each of which, in turn, is divided into several stages. Since Ninja - Warrior beginner, he must learn and acquire new skills belt is a kind of pass on the stages of a certain level of complexity. Happen to the hero skillfully cut and shred clouds of "synthetic imitations, collect precious coins, rolled the ball in the style of Super Monkey Ball (GC, GBA), run on the walls, thus resembling the distant relative Hotsume of Shinobi (PS2) and make a whole a bunch of tricks, complete list that does not make sense. The main plus of gameplay I-Ninja - its richness funny and original details, which are by no means allow to quit the game at half-passage. developers have invented so tortuous and constantly changing, "track" of gameplay, that the same methods repeated passage not something that is not a time - much less! Another question is whether this will have to "track" the taste you personally ... but there's nothing to do - if not yours, so not for you. The main thing - in any case did not think to compare the project Argonaut Games with a new generation of Shinobi - This game has no virtually nothing in common with the failed crafts Overworks. With such a variety of options for passing, the ultimate goal of all stages, usually the same - to get the order needed to improve the grade.This is the way and we can move on "hierarchy" ninja, get better and better weapons and new skills. In general, all quite logical - as far as learning and improving Ninja gets access to a more severe test, so that the balance can not worry with He's all right. In addition to all of the above, we are waiting for the battle with the bosses and small branches in the form is not the most trivial of mini-games: the brave hero to pilot a giant robot, rule the roast sea defenses, try yourself as a submariner and mess things up for many more useful things . gameplay I-Ninja may seem anything but just not boring - diversity and humor, the game does not hold!

SLOWLY, SLOWLY, FUNKY, MONKEY
I-Ninja
It's a shame, but the schedule is not as good as we would like. No, no, it is not bad to such an extent as to force the player to saw the drive and burn his ashes fired from a gun, but the game in 2003 much to be desired. Detailing is low, though the game bestowed us with the Dreamcast, about the same hang around special effects. But not only in I-Ninja even with the tight level design! Dull plants, monotonous caves, jungles mediocre ... Is it possible? It is impossible, but if you really want, you can. Apparently, Argonaut Games wanted, so we are to travel to such places nabivshim nauseam. Better things with the design of the "shadow warrior" and its enemies: a little boy with a tremendous head and a thin sword, tadpoles, pseudo-ninjas, giant robot a la Grendayzer and "big scary ninja" look impressive, though the title of something something special and original is not intended. As you know, decent characters on the frankly mediocre backgrounds do not look very impressive, so the graphics and design, the developers made an unfortunate mistake.

Musical accompaniment I-Ninja gameplay perfectly suited. Almost every track is an explosive mix of techno, hip-hop and rock - in fact it's much more fun than in words. We see that the soundtrack was paid enough attention to - as a result, hack vrazhin in cabbage or worn on the troughs over the ball to a very fiery and upbeat music. Not worse things with sounds: a replica Ninja strikes and explosions sounded quite natural.

MISSION COMPLETE
I-Ninja
Despite the unattractive appearance, the game turned out great. Varied gameplay, interesting mini-games, funny humor and literate soundtrack leave a good impression so that the graphics are generally no longer play any role. Strongly doubt that the holding of I-Ninja time will seem dull and wasted - a project Argonaut Games earnest does not release dzhoypad playing out of the hands, or yawn, leaning into a dream. And by this I-Ninja favorably with many platform games, people-centered is not the gameplay and other aspects. Did not these games are valued in our time?