|Source: Country Games № December 2008|
|Source: Country Games № December 2008|
Although, if it were that simple ... No, can not be all just a game, whose name suggests the very specific two-and even trehsmyslennosti (see sidebar). Difficulties (not only in the game, but with the game) is complete, and name them: psevdopsihologizm, cunning and logic obrazovanstvo. To get the most out of a series of fun puzzles, you should know in advance where the scattered reefs. Here are some tips that can be reduced to a minimum of frustration.
PsevdopsihologizmImmediately warned - turn off all "graphical prettiness", which can, as soon as they get access to the menu. As a small "corrections to the schedule" special effects look flashy, but with constant use ... Camera shake causes bouts of motion sickness in people exposed to it, "the effect of old film is able to half an hour to kill your retina, and an improved transition between screens is ready to argue with pokemon screensavers for first place in the war against epileptics. Have a look - and forget! Here and without them there is something to crush the gamer on the brain.
For the hero of it all starts with the news of the death of his brother, who left the apartment, full of obscure instruments and vague references to the great discovery of the century. Corridors it is so gloomy that the first quarter of games want to immediately drop everything and strangle (we hasten to assure you that more will be easier). The authors of both overlie a subconscious sense of what is happening, even in people with three diplomas in psychology may distress *. For more or less familiar with the "science of the soul" people story "Sublyustruma" particularly dangerous: every now and then to the brain hot awl pierces the thought: "Where they dug this old? Do they not see that Freud with Jung in one is not installed? That the great psychologists have quarreled once three sheets, does not know today just lazy! Yes, and who now sees other tenets of the founding fathers seriously, but the ladies magazines and self-taught from a remote outback? Even Anna Freud, continuing his father's work, the first thing reworked a couple of his most tendentious statements, and that was back in the forties of last century. Where has since stepped into psychology - and terrifying to contemplate. And they are all one and the same. "
The remedy for dark thoughts of this kind - one. Not even worth trying to grasp the logic of the authors of the script.This activity is in the same way as a useful and effective, as the discussion of philosophical ideas of the Black Square by Malevich. Maybe she is, but have pity on her head. All the same, the outcome of one - or "touches" or not. This, in turn, depends on whether you tune in on the same wavelength with the game designers. For the puzzle here, too, with podkovyrkoy.
Dodgy logicAnnouncements promise us "associative" way to a showdown with local puzzles. I would like to know what it is. Say, the logic is different: the classical and non-classical, multivalued and fuzzy, modal and relevant, female, in the end. And in all varieties (except maybe the last) has its own laws. So when a player says that the "puzzles are made in mathematical logic" - is enough to observe its rules to solve everything. Associations just trouble. They are different from those of logic that is not verifiable. In each they own and, unlike the thinking of blondes, "svoyskost" and uniqueness - not a lack of association, and dignity. So - in theory, of course - it is unclear how such a puzzle to solve.
In fact, it turns out that the logic in the puzzles there, just ... Well, not a woman, of course. But no less peculiar. Musicians (namely the so-positioned team creators) - creative people, so many things, immutable for mathematicians, considered conditional. Gamers should be prepared for surprises.
For example, do not be surprised that when transferring data from one device from another decimal scale on which the figures are not visible, but there are only ten notches, you will need to make allowances for the fact that zero, which is in the digital device, on the second machine is not preceded by one, although there are also divisions of ten.Whether the creative genius of the developers allowed them to forget about the clue to such an important nuance (especially given that have to find the right number for a few scales), or the humanitarian focus of thinking completely supplanted the value of "zero" out of their minds, replacing the usual type of digital keyboard, For example, cell phone, where the cherished number printed after the nines.
The plot unfolds in such a way that, after a brief stay in a gloomy apartment, complete stimpankovskih devices, our alter ego (aside to think about Young **!) Is transferred into a series of fantastic worlds (each of them has a psychological interpretation, but to delve into this, hopefully, we you have already advised against). In one of the worlds is a puzzle game (read about it in another sidebar), whose solution is so obvious that even the brute force of his will not be able to play. Luckily for gamers, it's - those few moments, in which the game is stalling in the rest of the puzzles are solved in a measure vigorously - just enough to first experience the misery of their own inability to move forward, and then - bliss and pride in themselves when a decision Finally, it is found. This is called catharsis. "But" - you will achieve it only if the bear came down from your ear, because many riddles are connected with the sounds. And those that do not relate, yeah - cause difficulties. "The zone of actual development" *** developers clearly shakes.
ObrazovanstvoAs you may recall, during the Renaissance ideal of man was "mnogostanochnik. So it takes math, artists - medicine, and together moved the science forward. Follow the ideal of the Renaissance - is commendable, but in the modern world make it increasingly difficult, because the sum of human knowledge has grown enormously. It is very easy, are scattered across many disciplines, to get into comic situations. For those who are afraid of Forest Fire discover his ignorance with an intelligent face broadcasts nonsense, invented the Internet. Much can be verified, the main thing - do not be lazy. Otherwise, critic (with equal success Tesha his "I", heaping pile of buzzwords readers) to see the text on behalf of a university professor with a reference to wine Chateau Bardo **** too sever for an alternative history. Alas. "Bardot" - it is our case, and not only. On a strange combination of Jung to Freud, we have talked. There are other small "dirty tricks", toxic effect.
This, along with a leisurely gameplay, the main difference between "Sublyustruma" of "turgor". Turgor, the apt remark Ashot Hakhverdyan (a great connoisseur of art), is a good parable, and not very good game. Here, the opposite is true: the game has turned solid. With Q graphics, alternative, but understandable (especially blondes) after explaining the logic. Gameplay it slowly, but precisely in so far as to motivate the naive lover of the quests are not burdened with a university degree in psychology, to seek passage in the colorful new worlds. However, from a position of knowledge - the most perfect vinaigrette, a monstrous violation of the well-known academic and not facts. If conscience allows you to put up with it - "Sublyustrum" will give a couple of amazing evenings, it replaces several performances of some absurdist theater.
** Alter ego (the Young) - a symbolic representation of our repressed desires as an individual.
*** "The zone of actual development" - the term LS Vygotsky. What the person is able to without help.
**** Bordeaux (Bordeaux) - Province of France, wine is usually called in honor of local castles (Chateau): Chateau Margaux, Chateau de Seize.