Since Mass Effect is the opposite: it is a tremendous achievement for Bioware, and a great event in the world of gaming, but also a small step to ensure that someday deliver interactive entertainment on a par with other art forms. The temptation to compare ME c good movie is great, but comparing them still leaves little chance of the game.
And while up to Oscar and Cannes game designers far, let's talk about what Mass Effect is not as art but as an RPG.
Old disease better than two newThe first impression of Mass Effect - «Yes me here all familiar!" Indeed, those who played in the Knights of The Old Republic, will feel at home. Types of the characters, gameplay, graphic style, dialogue, quests, interface design - the list of similarities is simply immense.
Nevertheless, this does not mean that the authors have created ME on one samotsitirovanii. Rather, it seems to meet with the son of a man who knew well: a lot of familiar features in a completely different person. The impression is of acquaintance with the game mechanics are best expressed in the words of a famous anecdote about the Raven and the Fox: "Yes, podsokratili fable something!"
No need to fumble for the carcasses, collecting valuable things: kill the enemy - and trophies with him by themselves were in your inventory, but rather to sacrifice some amount of money. Convenient, but sometimes from non-compliance "loot" of the situation a little box. For example, the test was "Normandy", and at the end of the conversation in the inventory for some reason added a pomegranate - not otherwise inspecting the admiral gave my name. A dose of copper-gel, human health or armor upgrades, which are regularly "fall out" of the opponents of machines (I wonder why they have them?), Generally are in order.
Primitive role system will not name, but it has its own characteristics. Unlike many other RPG, where the parameters are pumping improve multiple characters (zadohlikom started - finished a superhero) in Mass Effect can be achieved only about 30 per cent growth for each of the indicators. The main contribution to the steepness of the hero is made weapons and equipment - that they are somehow able to gain a hundred percent. For this reason, again through the game you can even have pumped a character, however, from that little will change, because ME carefully dosing specifications issued by us "iron" depending on the stage of passage. This does not mean, however, that the development of the hero is useless: as the growth characteristics are also open additional or improved skills and abilities that can be very useful in combat.
Shotgun - a weapon powerful, but kind of - is suitable only for close combat and slowly recharges. Since the opponents are usually many and the situation is changing rapidly, the gun looks a lot more versatile, and enjoy them much easier and simpler. However, running in narrow channels between the boxes is definitely better with a shotgun.
If you remember, the developers have made PC-version of a special emphasis on refining the interface that would allow a more flexible, convenient and effective to control the actions of the group. The result is evident: the interface with "smart pause" is really easy, intuitive and in a good visible. Only snag is that the game creates a few occasions to use its "full blast".
The whole point is that properly chosen, bleed and equipped party turns out Mass Effect "Bioshoka" in net "Doom" - Know yourself run forward and PUSH the trigger, shooting the appearing enemies. Doom will be even more varied - there are sometimes patrons come to an end and you have to switch to another weapon. And here and there are no problems with the ammunition, and the game may well be run over with the same gun or assault rifle (not forgetting their upgraded from time to time).
The problem is solved by the death of comrades in a modern liberal. You do not have to be sad by pressing button «Load», that favorite avtomatchitsu biotichku or smeared on the wall stray missile. As soon as the skirmish ends, fallen team members are automatically "returned from the dead" with a small margin of health. But is the ability to "Agent SPECTRUM, you can revive them, even during the battle, and the more pumped this skill, so in the best condition soldiers return to duty.
Normal characters are always in consumptionLike KoTOR, the authors give gamers an opportunity to resolve the problems facing them as "good" and "evil" methods - both ways are effective, although not equally. Unfortunately, if we take a more productive, "Shining Path", will once again see the victory of good over reason: Shepard does, in general, the right things the right way, but speaks here as Leopold cat, adopted by Timur in his team for in the reality show: "Pioneer, you guys an example!". In his words and deeds is no trace of irony, sarcasm, ambiguity - as a result of a positive character goes unpretentious and straight as a rail. Try to escape from the jaws which reduces the "correctness" can be - just pump the skill of "deterrence" and stop worrying about their reputation of the hero-savior of the galaxy.
That is, of course, Shepard looks like an eagle and a stiff upper lip, but reasoning is subjective, we note that his image (albeit in a "correct", though in badass-variant) still lacks vitality. The developers wanted to portray the legendary hero, above which only the stars, and they successfully did. But the creators of a little heat from the bottom of pathos and character to add a little guile, the game would be much brighter. Of course, nobody requires that Shepard acted like a prickly on the outside but fluffy inside House MD - it would be too much - but a certain amount of humor and a bit of healthy cynicism never harm even the forces of good.
Get at least Croghan mercenary Urdnouta Rex - because the authors can, whenever they want! Dour professionalism, grim fatalistic humor, soulful breakdown, buying it with relish - all with him. His wish to bring to it, just to hear comments on what is happening, though as a fighter Urdnout also very useful. But, of course, a killer android-HK-47 from KoTOR it does not match: the one piece of iron frostbite still unrivaled.
With a large margin for Rex go turianets Garrus, tries hard to resolve the complex moral and professional dilemma, and a young kvarianka Jacks, which we always want to ask "Gyulchataj, open face, but such an option in dialogs no.
With exaggerated steepness Williams contrasts nicely soulful softness s azar Liary T'Soni: it is shy, sincere, thoughtful, sensitive, pokes her finger into the book, believes in the harmony of all things, and also a virgin. Almost Turgenev girl - if you do not take into account the age of a century, the powerful biotic abilities and dozens of enemies killed in battle personal account. But it is also unnatural colors and incomprehensible "feelers" on the head!
In general, with romantic affairs in the ME it's complicated, controversial and extremely carousing not work - it's not you, "Witcher", the citizens. Here galaxy is in danger, and you with your nonsense ...
Speaking of the GalaxySimilarly, as Shepard can generally choose between "good" and "bad" ways, the story Mass Effect you can successfully evaluate the good-naturedly or in evil. The good-natured critic writes that "The plot incorporates the best of the classic SF works that we love, and mudslinger, dipped a pen into the black bile Basilisk witch nakaryabaet:" Mass Effect story is a compilation of the most common cliches of scientific and unscientific fiction . What is interesting, both are absolutely right (incidentally, this is a good illustration of the issue of "objectivity, reviewers).
Borrowing in the plot is really very much. Trained eye can easily see "Aliens" and Resident Evil c relying on this occasion by unscrupulous corporations, the Council and the Jedi and the clone army worms from Dune. These are attached indispensable ruins of an ancient civilization with a galloping over them armed to the teeth "by archaeologists, an indispensable ancient evil that will certainly come, if something does not make ... oh, do not take.
In this case, the story still get an interesting and exciting, let alone the needs of non-linear gameplay, it fits just perfectly. For this reason, wants to be a friendly critic, and stated: "Yes, borrowing a lot, but they are quite to the point and make the game even better."
Unfortunately, not all aspects of the game can boast of such careful study. For example, apart from fitting suits (for which, of course, thank you), the women here are just two and a half model clothes: an open dress, semi-open dress and working unisex. The impression is that insidious enemy has enslaved the galaxy, and replaced all of the fair sex robots - how else to explain their polls agreed to go to the same, just different colors?
But these jobs are also positive aspects: firstly, they are absolutely not necessary - armor, weapons, and lack of experience and so perfectly. Second, they open new branches script. Third, fighting in some additional missions beyond the more interesting and intense than the main line. Fourth, they allow plenty of MAKO ride over rough terrain.
This vehicle differs quite incredible maneuverability and can go up and down the steepest slopes. Not to mention how fun to shoot enemy infantry from large-caliber guns.
My perfectly understand yourHonestly, what studio Snowball is not yet fully overdubbed the game to release, even happy. Voiced performed magnificently, and with all due respect to our localizers to do dubbing at the same level they are unlikely to succeed. Very difficult to adequately reproduce deep bass Urdnot Rex, the impressive voice of Admiral Hekketa or iridescent steel, which is heard in the words of Jane Shepard.
By the way, if you want you can get by without any subtitle: the actors read the text of the measured and legibly, so that even people without sufficient language practice, with difficulty parsing that chatters Indians on the BBC, will not experience any problems with listening comprehension.
On the other hand, the combination of original voice acting and Russian subtitles makes it easy to evaluate the quality of translation. It is perfectly acceptable: although localizers persistently called dozens and dozens of regularly admit some of the other liberties, in most cases, you can be sure that the Russian translation of getting exactly what was said in English.
It is also unclear why call fleet «flotilla" - under such usually means a relatively small compound, for which English is the notation flotilla or small fleet; here we are talking about a major organizational unit.
And although, of course, this is not the only examples of "gag" mistranslation or editorial negligence, I can not say that they seemed particularly influenced by impression of the game.
Despite the presence of multiple widescreen modes available in the list, the game managed to get run only in a single "native resolution monitor. Lower 16:9-options with scaling to include somehow failed, in contrast to the 4:3 mode, the full spectrum is available.
Perhaps we should disable and motion blur: firstly, it often is very strange (for example, for some reason, "lubricates" the characters riding in an elevator), and secondly, it can have a positive impact on performance.
*If we evaluate the Mass Effect exclusively as a CRPG, and compare with other representatives of the genre, the game is beautiful, no doubt. Although the organization of the gameplay may seem to many fans, to put it mildly, atypical, and the balance sheet - odd. In any case, the master of Bioware has once again confirmed its status as living classics and trendsetters who are eligible for bold experiments.
However, if you approach ME Standards finest examples of "adult" entertainment culture (literature, film), a company that clearly marks the game, it becomes clear that the space for development is still huge: the story still secondary, dialogues give straightforward, and Drama watery. But we still have two parts, and who knows, maybe for the final series, we see something truly spectacular and mind-blowing world.
Yet there is gamble, but given the abundance of money, they are not very relevant.