| Control Panel planetary upgrades, in general, little has changed - except that it has become more vivid and clear. A handy and informative it was before. | Usually talk about add-on'ah pretty boring: Changes in the worst case, fine, but at best - not the principal. More or less notable updates gameplay - a rarity. Against this backdrop, the latest addition to Galactic Civilizations 2 looks great.
Any doubts? Then let's ... math. First, the vastly improved graphics - at least for us, cold strategists, completely devoid of craving for beauty, it is not so important. However, the main focus that simultaneously reduce the requirements for a computer.
Secondly, the traditional "Tree of technology" was different. The authors did their best, and now each race is its own, unique. And it is not just empty words - changes are very serious. In projects that use the system for science and technology, is often found annoying thing - the beginning of the game people, race or planet, run by a gamer, has its own characteristics, bonuses, etc., but soon discover: the farther the state develops, the more it becomes similar to the neighboring worlds (planets, countries - underline). Such rotation is easily explained when it occurs on Earth - globalization, what's protest. But in space you want to race differed from each other until the end of the game - such is the tradition of stories about the green men.
| | | The ship flew reconnaissance in the first system in the neighborhood. The system is quite poor, but the game will be very useful. | | Panel of scientific plans and achievements. Too easy, but the alternative offered is not easy - the player will have to smash his head before you realize that he now needs most. | So, Stardock Entertainment is largely managed to solve this problem, and now every nation has its own destiny. And it works! The authors not only offered a dozen individual technology trees with more than a hundred discoveries, they have erected a kind of constructor that allows itself to collect race and thus form it has a special path of development. As developers say: "12 civilizations - 12 different ways to win." Particularly pleased that the schedule is not podkachala - unique crafts of each race are not only technically but also externally.
Following (if you do not forget, the third in a row), a very nice addition for those who do not like poking around in the plasma guns and ion engines of ships. Now, having invented a little more powerful laser, no need to hurry to design a new starship. Automatically in the list of available ships will have a new modification with the following serial number.
And finally, the latest news - we have not only updated and expanded version of the Galactic Clvilizations 2.For us and produced another full-fledged constructor that allows almost make your own games. The new tool is quite extensive - there a map editor, scenario, planetary improvements, and finally, the already mentioned designer tree technology - change the game you want.
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