Galactic Civilizations 2. Twilight of the Arnor

Galactic Civilizations 2. Twilight of the Arnor
Control Panel planetary upgrades, in general, little has changed - except that it has become more vivid and clear. A handy and informative it was before.
Usually talk about add-on'ah pretty boring: Changes in the worst case, fine, but at best - not the principal. More or less notable updates gameplay - a rarity. Against this backdrop, the latest addition to Galactic Civilizations 2 looks great.

Any doubts? Then let's ... math. First, the vastly improved graphics - at least for us, cold strategists, completely devoid of craving for beauty, it is not so important. However, the main focus that simultaneously reduce the requirements for a computer.

Secondly, the traditional "Tree of technology" was different. The authors did their best, and now each race is its own, unique. And it is not just empty words - changes are very serious. In projects that use the system for science and technology, is often found annoying thing - the beginning of the game people, race or planet, run by a gamer, has its own characteristics, bonuses, etc., but soon discover: the farther the state develops, the more it becomes similar to the neighboring worlds (planets, countries - underline). Such rotation is easily explained when it occurs on Earth - globalization, what's protest. But in space you want to race differed from each other until the end of the game - such is the tradition of stories about the green men.

Galactic Civilizations 2. Twilight of the ArnorGalactic Civilizations 2. Twilight of the Arnor
The ship flew reconnaissance in the first system in the neighborhood. The system is quite poor, but the game will be very useful. Panel of scientific plans and achievements. Too easy, but the alternative offered is not easy - the player will have to smash his head before you realize that he now needs most.
So, Stardock Entertainment is largely managed to solve this problem, and now every nation has its own destiny. And it works! The authors not only offered a dozen individual technology trees with more than a hundred discoveries, they have erected a kind of constructor that allows itself to collect race and thus form it has a special path of development. As developers say: "12 civilizations - 12 different ways to win." Particularly pleased that the schedule is not podkachala - unique crafts of each race are not only technically but also externally.

Following (if you do not forget, the third in a row), a very nice addition for those who do not like poking around in the plasma guns and ion engines of ships. Now, having invented a little more powerful laser, no need to hurry to design a new starship. Automatically in the list of available ships will have a new modification with the following serial number.

And finally, the latest news - we have not only updated and expanded version of the Galactic Clvilizations 2.For us and produced another full-fledged constructor that allows almost make your own games. The new tool is quite extensive - there a map editor, scenario, planetary improvements, and finally, the already mentioned designer tree technology - change the game you want.

Galactic Civilizations 2. Twilight of the ArnorGalactic Civilizations 2. Twilight of the Arnor