Economic policies - an infrequent visitor to the Nintendo DS. It would seem, the console is perfect for such games, but small screens impose certain limitations: and yet in this genre to see a large part of his native city, colony, or an entire country - a condition required. But Dawn of Discovery proves the opposite: to create great economic strategies can be in any condition.
ANNO 1701: Dawn of Discovery - not one of those games, the main modes which can be completed in one or two evenings. Five large-scale episodes of five missions each, make sit with Nintendo DS away for a week. And believe me, will not be bored, and not just because the monitor storyline quite interesting: here cares mouthful - that the pirates have to fight back, the fight against the forces of nature (eg, those same volcanoes bring a lot of trouble), then lift unexpectedly fallen standard of living.
| | | Incidentally, the adviser is not at all bothersome (stone in the garden SimCity DS), and with a strong desire, you can skip most of the replica on deaf ears. Importantly - to remember all that talk during the forced learning mode. | | Build the roads - not the most interesting occupation for the control settlement in the ANNO 1701. But work is work - do not always have to do what you like. | But these syplyuschiesya to head efforts do not cause irritation, as in Dawn of Discovery developers originally thought through all the details and find fault with almost no sense. Get at least the most obvious of coups: make most of the information is on the top screen, here displays the number of available resources, the contents of the city treasury, the level of the population, and much more, including the head veteran adviser. The lower screen is placed under our settlement with all the farms, mills, houses and a church. The schematic map is missing, but it is not necessary - remember every type of building is quite simple. And if you can not - ANNOpedia your service: the text information is diluted with pictures, and each article must be hyperlinked to the other (as in Wikipedia, and many of today's offline-encyclopedias).
Unpleasant moments are not very many, but they are there: crossing of the game entirely is not used (as it was inconvenient to manage in the same SimCity DS, but to make it move on the map with a cross from thence, the creators have guessed), and change the viewing angle is not allowed. However, the first - a very insignificant niggle, and the second pays attention only ten hours after the start of the game.
And do not forget the main thing - to learn ANNO 1701 for Nintendo DS is much simpler than the version for the PC. And the fun in any case receive not less - even if the economic policies to this day you were completely indifferent.
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