Red Steel

Red Steel
Films about the yakuza has always been famous for entertainment, cruelty and intricate plots, affecting the subject of honor, justice and revenge. Americans in such films often played a role in the big businessmen (who were killed in the first five minutes), Bugaev, bodyguards (who were killed immediately after the business) or a tourist, a heart-rending shrieking at the sight of blood and the rivers of broken arms. And if gaijin * suddenly became the central protagonist, it's a sure sign of the substitution - such films only themselves gaijin and removed. And besides entertainment and revenge here, they say, nothing find. Parisians from Ubisoft tried to challenge this assertion, and they almost got it.

The protagonist of the game - Scott - saw fish in the aquarium, along with his future wife. They were to meet with her father, a powerful man of Japan, turned out to be still and the head of the Yakuza clan. Envious of rest did not give that Dad led a business honestly as possible. And because it was necessary to happen - the kidnapping of daughter erepenistogo oyabuna coincided in space and time with the way Scott treated fish, and ... In short, universal fraternization and marriage will have to defer. Scott, however, is not very upset: either because the writers did not write him a single line for conversations, whether he saw what was going on a golden opportunity to prove future relatives of the seriousness of their intentions with respect to the beloved. Anyway, our hero on the run rehearsed art of using rolled, raised from the floor and the gun went all rescued.

Red Steel Hello, this is a laundry?
After ten hours of skirmishes and duels with swords Red Steel still able to show its teeth: a snack stashed multiplayer, designed as much as four players (split-screen, not the other way). For reasons unknown, the battle with machetes eliminated from, but instead appears ... phone. Remember, in Dead Rising is particularly infuriated by what kind of cover Ebony hesitated to bother Frank talk only when he accompanied the survivors to safety or lead to a sense of psychopaths? Here is the same. Imagined himself as the phone rings and the controller vibrates, downright bursting with desire to entrust to the player a new, more responsible job, and when he has both hands busy. "Secret Mission by undercover agents of the secret manual! Hide, please, for the sofa to the other players are not listened ... "

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A minute later, this hare has lost his mind, grabbed vantuz, terrible yell and rush to conquer the world. Sorry, but this is just fantasy. Rota-ah, Fire-and-and! Find shelter, and suddenly popping up - a skill that definitely should learn from the cunning thieves. Those of use with or without.
In the best traditions of the genre the villain and the traitor was the head of a negligent father.Throughout the world, he podkormleny henchmen: from longshoremen to waiters and hotel employees mnogozvezdochnogo. Wherever the hero went, anywhere to meet tough guys in dark glasses and sticking out from under his jacket holster. However, Scott is also not born shield: for him will not rust nor gnawed to entertain, not from a vending machine stuffed with lead. At the same time it can be two types of weapons, regardless of how much it weighs or takes place in ... uh ... pockets. Heavy fighting at every turn dictate their own laws: as a rule, winning the one who is more powerful gun. Therefore, no matter how stylish or looking gun, a good shotgun or machine gun is still better. Anything new? Standard gameplay modern shooter suddenly began to play with new colors thanks to the innovative control, use both the console and the "Nunchaku". How does it look? Certainly.

For aiming and firing corresponds to the "remote". In the presence of a large TV and a sufficient skill can easily take aim on the fly, however, due to excessively tight responsiveness, it makes sense to resort to using semi-automatic fire. More accurate aiming by the approach controller to the screen (actually, just a smooth forward movement of the hand), but it will not save in a particularly hot skirmishes, when bullets are flying from all directions and pay attention to one goal, all just the same life-threatening.

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Crocodile Gena went mad and was about to shoot Cheburashka. Despite the mask without any holes for the eyes, shoot it accurately. However, any adversary can always disarm a shot in the arm. And then Gene begged for mercy at the incomprehensible gibberish, MUA-ha-ha! Scary when dozens of scurrying around the same person fellows in such a, um, original costume. However, they face can not praise - they are very fresh and authentic. Not that, um, somewhere.
All this time the "nunchuk" must lie quietly in his left hand, but always be ready. Open the door, reload weapons, picked up a new gun or some thing - for all this must be the "right" to shake a rattle. User's Guide is trying to assure that for every action provided some movement, but in fact simply shook his controller - the benefit of two mutually exclusive actions are rare. Only when throwing grenades (and with the proviso that you will find this useful) to "nunchaku" relies managed according to the displayed instructions. That is, hold down the button on the "down" and left hand throw virtual pineapple forward. In the narrow corridors with ways for the rapid retreat of the luxury you can afford, but in open spaces, better not risk it.

Unfortunately, or fortunately, but the spacious grounds for a small local wars in Red Steel provides very little. Often have to deal with corridors littered with warehouses, corridors again, and only occasionally with luxury, such as rooms or halls. What is happening reminds first-class shooter with a light gun, where similar liberties to forgive and even to some extent justified. However, the need to not only shoot at targets, but also their own to navigate through the level, fundamentally changing the feel of the process. The dynamics and complexity increase as you progress through, and if the first few minutes will seem suddenly tense, then you should know: will continue to be hotter.

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Fleeting hints teach turn tables (all the same shake-up "nunchuck"), thus creating a bullet-proof shelter. However, much more useful than hide in the corners, and immediately take the bull by the horns ahead of time noticing explosive barrels and equipment. Colorful explosions, throw right and left sides of the body of the hapless enemies, and piles of debris, give the game lively, and the player wish to move on. Force to stop and catch your breath can only precarious health, which in current fashion is restored after a few seconds of respite. First aid kits and aspirin in the world of Red Steel does not exist, but sometimes there are bulletproof vests. In Rambo with them still will not play, but the chances of survival increase significantly.

The game is divided into three acts, several missions with their sub-levels each. Anecdotal information is served either in monologue (Scott, during interviews retains a truly Asian cool, calm and silence entirely neproshibaemy type), or cinematics in comic style. Neither the first nor the second no warning is received - warmed up in a dozen skirmishes, the hero of collapse in comfortably furnished room, manages the corner of his eyes to see people in the corner, and ... his body was transferred to the management of the virtual director. In nine cases out of ten two-minute theatrical argument about how everything is bad, and how many divorced traitors everywhere, suddenly interrupted come out of nowhere a pack of criminals extras equal stature and shape of the face. While the camera accompanies important plot characters in a safe place, the bandits reload weapons, occupies a prime position and suggest sights on the vulnerable hero. As a result, no matter how settled the stars, Scott is always the one against all.

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Alas, a stylized "a comic book" sketches lacked the dynamics nor the hands of this illustrator. Blurry, smeary pictures, which is difficult and heroic distinction, comparable with the feast to which we are taught to both Max Payne. After an impressively decorated title menu display is, at least, embarrassing. By the way, about the settings: you can only be amended prior to the game, then nothing can not be changed. The system of "checkpoints" was not terribly comfortable kind, so go back to the menu and change it back "will not immediately apparent.

In graphic terms Red Steel and a number is not necessary with modern favorites of the genre (but by the standards of the passing generation is very, very pretty). That has not stopped the French camouflage fuzzy texture on the walls of vivid special effects so successful blur "a la Rainbow Six Vegas» and divert attention ubiquitous interactivity. All this, unfortunately, affected the duration of the download, swollen beyond measure. Happen quite astonishing incidents: one can often catch when he fought against a player warriors immured in the wall (apart from the star-shaped arms and legs). Patterns do not always have time to boot, and the same sex at different times may be "just a gray" or tiled. However, like disc read errors, such troubles are bound to be corrected in the future, with the release of firmware updates for the Wii. In the end, the gameplay is able to make situational hitch with fresh ideas - the good in him a hole and just can not find. And much control one has to try himself - for the first try very, very bad.

Red Steel And if you refuse - he'll zarezhet!
Most vaunted feature of gameplay Red Steel is the battle with swords. They look like this: in certain pre-specified locations creators brave hero meets a bruiser with some piece of iron in their hands. That can be a katana or scrap - does not matter. Luggage tightly fixed on the enemy, and you already do not miss it out of sight - the game put the hero in "fencing regime." From gadgets "nunchaku" is transformed into an indispensable mechanism for blocking punches (shake) and avoiding them (sandwiched C and the slope of the stick in the appropriate direction). A successful parry a second deprive the enemy of protection - mince his remote control! In the battle tutorial will teach you not only to cut and chop, but also to do the simplest combos. To sum it up: even thoughtless brandishing control (movement still recognized not too sure) will not leave the majority of opponents and a chance to resist. If the game "the rules", a fight can take a long time. The creators are not lazy and have prepared several types of attacks, and the same number of protective devices. Unfortunately, not everyone will be able to settle so that all worked out easily and gracefully, and therefore, probably, the authors have underestimated the enemy: and skill.

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