|Source: Country Games № 21 2007|
|Source: Country Games № 21 2007|
The heavy tread of heroesSpeaking of gameplay story campaign, we have - both in relief, and with some annoyance - to recognize that no major innovations in Halo 3 we were unable to detect, even though we honestly tried to find them. Developers found it unnecessary to something radically alter or modify and restrict repetition of material covered many times and earned more in the days of Halo 2 (which in November, by the way, turns three years). Before us is still a first person shooter where the player for up to nine levels high (this is not too much, believe me) have to perform various intermediate tasks to achieve some global goal. Terse Master Chief then wade through the thick undergrowth in order to save fellow soldiers fall into the trap, then rushes through the maze of the military complex, trying to prevent the onset of covenants and defuse the bomb, then, risking their lives every second, it destroys the enemy's air defense system, in order to pave the way for the world's fleet. Finally, it comes to that and to much more serious missions, in which the rate will be the fate not only of Earth but of all sentient life forms in the galaxy.
Different in words, the job is usually not too different from each other in content - in fact, ultimately, to achieve a particular goal from you primarily want to destroy the enemy forces, using any means at hand. By the way, the last Master Chief never lacked - and Halo 3 is no exception. It offers the player a huge arsenal of various weapons - from a primitive (but extremely dangerous in the hands of a professional) to the fanciful creations of a gun military-industrial complex covenants, such as a hefty battle hammers, capable of causing a small earthquake.
Is worth mentioning the so-called Support Weapon. This category includes machine guns, flamethrowers stationary and the like very, very serious adjustment. First they had to use quite literally "on the spot, but now the characters have learned no qualms off and fly with me, even then the state property that carefully nailed down or something stronger. Thus, any whopper-turret turns into a dangerous weapon attack - though a single use.
Well, we can not say about the techniques presented in the game - the more so because it will use quite often. List of vehicles has risen slightly since the Halo 2: In line with the already familiar to veterans of Warthog and Ghost rose new items such as Mangoose (compact and incredibly easy to maneuver quad) and superbly protected and not unarmed Brute Prowler. Most of all they come in handy in multiplayer mode - but amateurs perform feats alone can hardly abandon the proposed wonders.
Thus, familiarity with the world of Halo began with waking Master Chief on board the Earth ship Pillar of Autumn - only the ship broke through the blockade of the besieged planet Reach, committing hyperspace jump into the unknown. However, go far failed: far from the giant space station inexplicable appointment the ship was captured by pursuers boarded.Covenants broke into a vessel in an attempt to tidy up their hands, and began a fight ... The battle ended an emergency landing on the surface of a giant object (which is called Covenants Halo) and further developments led to the emergence of a hostile race in outer space parasite The Flood, escape Master Chief and his assistant, e Cortana to Earth and destroy the mysterious rings Halo. Victory? Not so fast.
In the sequel to the Covenants have calculated the same coordinates of the Earth and immediately brought down to the cradle of humanity all its military might, yet earthy honored Command Master Chief of Merit. Meanwhile, in the community covenants there has been political divisions caused by the intrigues of Preachers (Prophets) and the opposition of the two strongest kovenantskih races, Elite (Elites) and Brutus (Brutes). As a result, enters the scene is another key character, a referee - at first a faithful servant of Preachers, and later, when the truth about the reasons for the war and sailed out - worst of their enemy. He will lead the elite in the outbreak of civil war and become the main hope for survival covenants. And do not forget about parasitic on living organisms The Flood - Halo 2 its victims are men, and covenants. And even Cortana lost by his fault, when the Citadel covenants absorbed cosmic contagion.
In Halo 3, the main character was back on Earth, there has arrived and the referee. Joint efforts they will stop contributing a preacher of righteousness, the only one of the three dozhivshego before the decisive battle. However, maddened by hate fanatic - not only concern the players will have to pay attention to rescue Cortana, and finish with The Flood. And, of course, solve the riddle of Halo.
In the yokedAs to the multiplayer mode, it can not hesitate to call the main achievement of the developers - and the main advantage of Halo 3. Something that Bungie employees have altered, something that was removed, some of the elements, by contrast, added. The result is an excellent gift to those who can not imagine gaming without the passage of a joint or matches on a "wall to wall" - and here, there and then, and more.
Cooperative mode allows you to pass campaign four users (compared to two in Halo 2), including on one console - through the good old split screen. And if the partners had played for the Spartans and colorful scenes in the story featured only one of them (actually the main character), but now the situation is different: the first player controls the Master Chief, the second takes control of the Arbitrator, the third and fourth are responsible for two young covenants, N 'tho' Sraom and Usze 'Taham. Features all the characters more or less the same, only different starting arsenal. Immediately warned: to get four (or even together) campaign on the standard difficulty level - employment gay, but has every chance you get bored very soon. Another thing, if you find the strength and courage to challenge the Covenant and The Flood at the level of Legendary, where every error is threatened with destruction of the entire group at once and then return to the long traversed checkpoint, and the success depends primarily on the ability to seamlessly work in a team . We are not talking about the secret ending, which would only reward for completing Legendary.
No less interesting and network battles to sixteen people - even most of them boil down to the usual Deathmatch and Capture the Flag. Those wishing to play into something more original, probably like mode Infection, where part of the fighters began the match in the role of infected The Flood «zombies" and can only fight hand to hand.The problem of "sick" - to infect all the "healthy" in the opposing team (jab energomechom), after which the newly-born "zombie" goes into the camp of the enemy recently. The battle lasts until the field will not remain the last uninfected partner.
So far, eleven multiplayer maps available - but Bungie has already talk of work on the various additions to Halo 3, so we dare to suggest that the number of cards over time has increased markedly, as was the game-predecessor.
Show and tell Halo 3I remember, shortly after the network beta version of the game, we pretty much written on the schedule - in particular, have expressed doubt that Bungie will be able to beat the competition on the part of high technology. Well, now that Halo 3 get to the store shelves, is an excellent opportunity to discuss her appearance again, incidentally deciding where to put a comma in the sentence "can not execute the pardon".
First of all, be mentally prepared for the fact that nothing supernatural you will not see - on the contrary, the initial stages is not so much surprised as disappointed. After such a campaign, and such budgets are waiting for, at least, a revelation. Meanwhile, the initial stages of Halo 3 is not impressive. Local jungle does not compete with the lush vegetation in the upcoming Crysis and Haze, a military base is no different from dozens or hundreds of military bases, we've seen in other shooters - the same dull and monotonous. After such entry glove suspect developers in bad faith ... but the findings should not act hastily. Indeed, real power graphics engine can recognize only choose to open space. That's where the staff Bungie squared his shoulders, did not spare neither the time nor the energy - and the result is what the resources expended. Somewhere to disappear blurred, similar to one another texture, almost every scene turns out to be bigger following the previous one, and even the special effects look like something else. Of course, some places come across to avoid the "clean" technical roughness, but fortunately it is easy to forgive and forget. Nevertheless, Halo 3 can hardly claim to be the most beautiful game for the Xbox 360 - there on the platform and more powerful in terms of graphics projects, some of which were sold long ago.
Musical accompaniment is perhaps typical of the series, all audio tracks, including new sound surprisingly familiar - notice the difference except that it is very vigilant music fan.But the voice acting is once again raised to a qualitatively new level - the good, talking characters (and the key, and minor) permanent, readily commenting on any event and the actor was where to turn. Especially tried to Jen Taylor, the third time, performed the role of Cortana, and a Hollywood veteran Terrence Stamp, whose voice is broadcast one of the main antagonists staunch preacher of righteousness.
Shadow of a doubtPut Halo 3 single overall assessment - the problem is rather complicated. So in reality we have two completely separate project, which could well exist separately from each other. The first - a chic network shooter, having no equal on the consoles, the purpose and raison d'être of any self-respecting Xbox Live subscribers in the next few months, if not a year or two. And 9.5 points (or even all 10) in this case would have been rightfully deserved. Project for number two - where a more conventional and ordinary in the best sense of the word. Play - fun to use, monitor the development of the plot - is interesting. But at any surprises forces (and perhaps desire) at Bungie was not enough. Employees of the studio just did their job. Carried out professionally and conscientiously, on a step will not fail twice already proven formula for success. Fans, of course, different and is not required. Those who are not among the staunch supporters of Master Chief, or so far only heard about Halo, but never got acquainted with the series closer to the third part is likely to receive slightly less than expected. And because a separate evaluation for the story campaign would have been lower - somewhere "8.5".
Nevertheless, we are willy-nilly to seek a middle ground. And I think the final "nine" would be a reasonable compromise - on her and stopped.