|Source: Country Games № 22 2005|
|Source: Country Games № 22 2005|
GUARDING THE UNIVERSEFeeling of "well-forgotten old" arises from the first seconds of the game and not leave before the final battle with the villain. In his role - Mental, aspiring maniac-destroyer, tearing people on the planet Sirius. Council "siriusyanskih" Elders by signing in his own helplessness, sends delegates to the Serious Sam, they say, help me, my good fellow, and it really forces not to tolerate izmyvatelstva villain. Sam, of course, agrees, but all it really does not matter. As in previous episodes, Serious Sam, the story needed ... By the way, why is it needed? Doom and Quake, I remember perfectly, and without it. Anyway, an introductory video still advise to look, get a clear idea of the possibilities Serious Engine 2.
If you have not tried a regime of cooperative, consider not seen the game. All that is rich in Serious Sam II, it was disclosed in friendly battles shoulder to shoulder. With flexible customization of the game simply becomes a fun pastime for the cheerful company.
Marasmus was intenseThe main difference Serious Sam II from the original game - the graphics. For the sake of a picture, and five years of waiting, not sorry, and Croteam cope with the sequel in just four years.
And the company is not trying to imitate the well-known hits, and chose his own, inimitable way. The team dropped the cinematic Half-Life 2, and strongly dismissed the flashy gloss Doom III - Serious Sam II is more like a very brutal, bloody cartoon. No, the studio did not slap the world of cell shader'ami - hand-drawn graphics leave an interactive comic book. Croteam just prefer grim realism of a few buckets of bright colors. This way the most incredible places of battle looks like a raving madman, and legions of rabid clowns crowd "yadrogolovyh" zombies, clockwork rhino and Canonical witches in the spirit of Poe's only to reinforce a sense of insanity.
DROP INNOVATIONBut it is necessary to distract from the charms of a fresh engine, and notice the changes become more difficult. All levels, of course, new ones, but apart they are distinguished by exceptional design. Same goals and objectives of the hero over the years are not reversed. Sam still needs to reach from point A to point B, that is, to overcome the distance from the entrance to the level before the release of it (incidentally after putting a hundred or foe, of course). Croteam promised an alternative means of movement and kept his word. Sam travels to the "domesticated" dinosaur, futuristic "floating saucer, spiked area and a few funny units.
But the lucky find - that area: speeding bead stringing enemies on spikes, like insects on pins. However, a pleasure trip - rather, a mini-game than an integral part of the Serious Sam II. They are short and inserted as if for a tick, so that no one blamed the developers in a lie. Same with the new weapon. Serious Bomb flooding level bright white light, burning down all the monsters on the screen, but so powerful toy granted very rarely. And so it is with a parrot-bomber, which delivers an explosive gift to the nearest enemy (or return it to Sam, not finding the target). Suicidal birds at the time of this return the pages of the Red Book - so few of them in the game.
BUCKET CONSERVATISMThe logic of the developers is clear: if Serious Sam has won so popular, why do something dramatically changed? That's just such an approach is good for additions and continuations of us are accustomed to wait for more. Nevertheless, the portion of reckless fun you get, no doubt.