Somehow does not fit in my head that the younger generation of gamers may have never heard of the console Mega Drive, for which the mid-90's came the first part of Gunstar Heroes. And who will enlighten the dense peers console PlayStation? Parents are forced to learn by rote the multiplication table, and older brothers and sisters to their ears are mired in the morass of The Sims and all kinds of network RPG. On the other hand, fans of shooters, whether child or old man with a cane, is not necessarily a thorough knowledge of the history of the genre to have a great time with a new game from Treasure. All that is needed - it's flexible fingers so the iron self-control, and Gunstar Future Heroes give any connoisseur of a few hours of pure adrenaline.
Gunstar Future Heroes (hereinafter GFH) charms with its graphics and its gameplay formula is simple, as all ingenious. Although no simple gameplay can not be called, and all because he is impossibly diverse. Usual levels, which consist of running around and shooting, interspersed with scenes built completely differently. Vertiginous flight on the roof of the aircraft - a good example. Who would know that staring into a small screen is GBA, you can feel a real sense of vertigo! And you will be flying on a helicopter, riding on a strange creature and make a lot of other feats!
| | | And it is - one of the youngest bosses! | | "All ride in cars, but I'm on some kind of locust ..." | GFH authors would like to be praised for what they tried to make something fresh in a long time podnadoevshie play patterns. It seems as if every game piece - something completely new from what a regular saving the world for a moment does not become routine. It turned out, the routine and does not smell - even despite the fact that in the arsenal you have only three types of weapons in the game. But you can cut enemies with sword and beat their feet in the jump. All this is enough to crumble without any problems bosses, no matter how huge they were. And if still needed bigger caliber, the fact is superataka. Watch the line of energy that shimmers at the top of the screen, and once it fills up, feel free to push the right Shift.
Effect depends on the weapon, which is chosen at the moment, but in any case the enemies around you will be hard times. Bosses, however, rarely can be overcome unceremoniously, alone firepower. But everyone has a weak spot, and if the brain plays not yet covered with a thick layer of chocolate, then calculate the appropriate tactic is not difficult - a rare boss can cause serious trouble, especially if the button presses an experienced gamer. Taught by an unfortunate experience with the sequel to Guardian Heroes, the developers were afraid to go too far with a level of complexity. That is in Normal mode any first grader can easily overcome the first couple of stages. The number of attempts is unlimited, but deluded do not hurry. If you meet a brutal boss, having a percentage of their health, then dying and starting anew, you return to the boss in the same poludohlom state. What should I do? It's simple: you have to go back to the scenario, the benefit of every episode can be replayed passed.
| | | Kubochelovek looks familiar ... "Mon cher, CLI had never met?" | | "I told you - look at the moon, but not in dekolte!" | Schedule is divided into two parts - "explosions" and "everything else". Explodes here almost everything and therefore "pull" screenshots for the article was not easy - the fiery flashes constantly blocked a good half of the screen.
The lion's share of impressions of graphics based on the most beautiful scenery and sprites that are endlessly rotate and scale. The visual splendor is complemented by a soundtrack that did not cut ear. Music supports the overall dynamics, and no zaunyvschiny you do not hear even on the screen, Game Over.
| Type, three-dimensional! | These acts are in GFH are hard to come much more common pseudo-graphics (so called effect of "three-dimensionality," attained through the normal sprites). Take the same towers that can be observed during the jigs on the helicopter. They consist of a sprite, just "float" relative to each other, but if not specifically examine such "cottages" easily be mistaken for honest 3D.
Whatever was said, the plot in the arcade games there. At least in games from Treasure. Expounding briefly: two years have passed since the first characters of Gunstar Heroes finished with the great god of destruction. And everything was fine, as long as the evil empire do not try to revive the deity. Former savior of mankind went into a deep heavy drinking, and were replaced by newcomers.
That hero, that red dress, styled with red, blue and his friend called ... right blue. And they have a military friend who wears yellow, and name it accordingly. Passing game can be either red or blue. Almost every game has a minor episode story background and character selection affect the content of some of the briefings. In addition, each character has one personal weapon. On the differences between them ends.
Whoever you play, you have to take six more levels, wreaking havoc and destruction everywhere. Do it with a friend would be twice as fun, but unfortunately the multiplayer is not here. Why? Maybe because some levels are built so that two players out there just do not fit. To hell with him, multiplayer, save the world alone - not the first time.
| These yellow creature ... | Huge, heavily armed bosses head and share that developers will be to you in nightmares - that's for sure. But they - not the worst thing with which to face the savior of mankind. Wait until you find a litter of little yellow birds, and torture with a hot iron will seem a good alternative. Birds, you see, you need to gather together and bring to the output intact, as bequeathed a great Sonic. OK, but mind you all later on fricassee!
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