Novelty and modern video games in the minds of many have long become incompatible concepts. However, no, no yes and come to market projects so unusual that sometimes it is not clear, but the game is it. Relatively recent creation Nintendo called Electroplankton - just because of just such ordinary phenomena.
| | | If the delay of plankton eggs, she slowly matures, incidentally giving rise to scanty melody. | | Plankton in the form of rotating discs? Why not! Do you have a great chance to feel like a DJ. |
Plankton and songs If honest, the definition of "video game» Electroplankton comes with serious reservations. Not here, nor levels, nor enemies, nor any ultimate goal. There was no place even routine set of points. And in the rhythm, as in most other musical toys, do not fall, because the creators thereof "miracle" did not take the trouble of inventing music, and other such nonsense. And what else is there? Quite a bit. Ten species of the very elektroplanktona and two game modes, Performance and Audience. And if the first one of us still want to perform some action (what - a little later), the second allows us to desire to do nothing and just observe what is happening on the screen. Impression that Electroplankton sculpted, especially for the sake of demonstrating the unique capabilities DS-such as the built-in microphone for example.
And here we must pay tribute to the developers: a management perspective and gameplay in general Electroplankton while not standard, simple and understandable. Even despite the fact that another type of plankton - that the new interface, is often markedly different from the previous one. In one case, you are required to draw a line with stylus, in the other - to manage the foliage, making for a jump out of water fowl jumps. Plankton Marine-Snow is a whole cluster of snowflakes, the slightest touch-changing position on the screen and size. Hopping across the screen Nanocarp reacts nervously to any sound, but to make sense from Luminaria, need to constantly translate the tiny arrows that littered the screen. And this is not an exhaustive list of "abilities" of plankton - he flutters, grows, changes shape and remember the sounds, making them part of the next song.
| | | Ordinary leaves can also become a musical instrument! | | Try to imagine that you no snowflakes, and piano keys | However, not well understood why the authors were denied our right to keep the resulting tunes. Indeed, precisely because of this Electroplankton quickly becomes a lesson from the perspective of many completely senseless.Again, the question arises as whether you have enough patience to spend hours chasing stylus heterogeneous crustaceans and fishes virtuality.
| Music for All Seasons | "Parent» Electroplankton, Toshio Iwai Japanese (Toshio Iwai), not the first time taken for the creation of unique games, which are based on music and musical synthesizers. It was his projects can be considered the forerunner of such unique (and what to hide, underrated) games like Vib Ribbon and Rez. Iwai was the first game Otocky - simple musical shooter, released in 1987 for the Famicom Disk System with ASCII Corporation (now quit the video game market). This was followed by Sound Fantasy, designed for the SNES, but never saw light. In this game the main role was played by multi-colored insects, controlling that user gets different combinations of sounds and special effects. Somewhat later, the idea of Sound Fantasy SimTunes found application on the PC - the publisher of this project was Maxis (everybody knows about The Sims). But then came the turn of elektroplanktona. It was he who finally brought Iwai to world fame, and the company Nintendo has given the opportunity once again to convince us of the uniqueness of DS.
A few words about how the developers have ordered two screens. On the bottom, tactile, everything is clear: in the management of it was he assigned the leading role. But about the upper wonder and forget. In fact, he does not carry any useful information, unless, of course, do not take such a tiny fragment of a larger image with the bottom screen. As if in mockery of the authors also "gave" the top screen function Zoom In / Zoom Out, for some unknown reason the right - except for beauty on the behavior of plankton, it has no bearing.
We add that the game would not hurt a multiplayer mode. In fact before us, above all, simple musical synthesizer. So why not give players the opportunity to share work - the more so because it is a very good fit in the original concept of the project? But, alas, the plankton is designed exclusively for individualists; outsiders are permitted only as free (or unwilling) participants.
By tradition, do not forget about the schedule. Of course, in games like Electroplankton, the look is not important, but overly simplistic or rough technically visual performance may still badly spoil the overall picture. Well, we must admit - in this case the authors could achieve more. But - did not deem it necessary. Therefore, Electroplankton has turned bright, colorful, again, very unusual, but ... unpretentious and sometimes even primitive. Obviously, nobody asked to properly use the graphics capabilities of DS to the full extent - so wanting to know "how many horses it has under the hood" will have to pay attention to something else.
Every Man for Himself Of course, Electroplankton advise everyone not. Too, it knocked out of the total number, and deficiencies in short supply. In addition, not every want to spend money on a cartridge that can be bored for a very short time. At the same time sensibly assess Electroplankton - an incredibly difficult task and, in general, completely useless. Someone call the project another attempt to Nintendo to make from scratch. Others, conversely, recognize in an impromptu musical plankton masterpiece, the like of which has not happened and probably will not be - at least in the near future. Therefore, if the chance, try to make your own opinion about Electroplankton. Who knows, maybe a musical plankton - exactly what you need.
| Our experts | Ilia Chentsov - Electroplankton - certainly not a game. Or play in the same sense in which it is "kulichiki. However, the model of the wet sand is much more fun than messing with kvazistilnymi little animals. Wagged every planktonenka five minutes, now fully understand what to expect from him. Incentive to dig deeper into a no-visual series ascetic, the development of "gameplay" is not happening, but the sound effects in most cases, like the voice of a frustrated piano. Oh, I forgot, here it is possible to do remixes of tunes from the popular nintendovskih games! Unfortunately, Electroplankton damage and how the application - the results of its audio-Exercise can not be saved. In my opinion, this techno-demo is not necessary even for free.
Constantin «Wren» Govorun - unlike Nintendogs, and even Brain Training, there is no gameplay. In general. "Game" can not pass, can not achieve anything. However, there is one huge advantage - no matter what you did with the plankton, the sound in the end, he publishes a melodic ear for music gamers are not required. It is through this Electroplankton - a great way to meditate.You can spend hours lying on the couch, absentmindedly led the stylus on the bottom screen, extracting different interesting sounds. Another thing that I do not understand how it can be sold at the store for money. Electroplankton cost to built the game in the DS lite, or attach to any conventional design, like that same Super Princess Peach, as a bonus. And, of course, compare with Nintendogs her somewhat senseless.
Artem «cg» Shorokhov - roof demolition: "Damn, WHAT IS IT?" Looks great, sounds great, what to do - is unclear. Begin to understand - understanding does not come. It's like a set of cubes in a gift box: the child is busy with them in the nursery, takes pleasure in, and next is Ilia Chentsov and twists his finger to his temple ... So, fun for yaselnikov? Like, no. But a consensus, we have not come: a cartridge for meditation, for those "not of this world" people who are ready to rest and relax, lazily moving the stylus, rather than throwing in a monster truck with ice cream. You know, there are such creative personalities subtle psychic organization - a hell in a notebook draw, then someone else's drum set being raped, then the wrappers from the candies on the table are laid out in patterns. Or, for example, muddying the plane - here is not to games! And to take yourself something like ...
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