| Source: Country Games № January 2010 |
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| Source: Country Games № January 2010 |
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| Steel Battalion Platform: Xbox Genre: Simulation Publisher / Developer: Capcom The reason why I called you here today, ladies and gentlemen, lies in my intention to tell you about one of the most unique platformers games. So, what is the purpose of pursuing Capcom, creating the Steel Battalion? Whether she wanted to shock the audience or to replenish the treasury of the industry? I think something, and another took place, because the project is characterized as an attempt to make an extremely realistic simulation of a fantastic subject. The developers have provided a lot of weapons, and six of them you can take with you on the job. The choice is diverse: missiles, artillery, rifles and machine guns of various calibers. Your robot manipulators are available, and you therefore have the opportunity to zvezdanut anyone on the dome. Hands can also pick up small objects such as trucks. All of the above and many other features are presented as individual buttons. There's even a button activation janitors, cleaning the viewing window from adhering dirt! When the resources of your erect locomotive rattletrap almost exhausted, and devices are trumpeting the impending explosion, there are two possible scenarios. First: The pilot catapulted (this is a separate button, covered with a protective cap), and survives. Thank God, if you can find money to buy a new tank. If not, we will have to pass the game again! The second option: the pilot dies, and the only save-file permanently erased. Cheat the system easy enough to copy the save to another memory card. But tell me, is this not a mockery? Developer passion for realism is manifested in everything, including the schedule. The War Zone - is dirt, grim building, illuminated by the explosions, and the sky, covered with soot. In general, the picture is not inspiring, but in its own way beautiful. The most frank lack of graphics that objects loaded too late, as if popping out of nothing. In addition, to discern small but important details, it is desirable to have a large screen TV with. Sitting in the tight cabin of the walking tanks, we have to rely heavily on hearing. The game supports Dolby Digital 5.1, therefore, spreading through the room dynamics, you together with your neighbors immerse yourself in the center of battles. Any weapon can be recognized by the sound, but as pleasing to the ears of the clank of metal steps of the Colossus! Interestingly, the music will sound inside the cabin after the acquisition of conventional receiver. Whether you love giant robots like loves them Capcom? Far not everyone finds the courage to answer in the affirmative. From this we conclude that SB is not intended for mass audiences. The developers wanted to make a realistic simulator, and they made it. In recent years the craze for video games has become a fashion and status gamers began to lose its identity. Therefore, sometimes it's very nice to stumble on a product addressed exclusively to the hardcore players.After all, only he agrees to buy doroguschy controller, a table for him to back the memory card, a large TV and sound system DD 5.1. On the other hand, all this can be a long-term value for money, since Steel Battalion could turn into drama. Rumor has it that Capcom plans to release the online version of the game, but this will tell some other time ... |
| Game Title: Devil May Cry 2 Platform: Playstation 2 Genre: Action Developer: Capcom Publisher: Capcom Release Date: 28/01/2003 United States, Europe, 03/28/2003 Official site: http://www.capcom.com Capcom firm has long been famous for their special passion for producing the light of all of its sequels just a little bit serious projects. Game series this company fatter with a terrible speed, and a couple - three years, grown to an impressive size. If we remember those "fat" game series, as Megamen and Street Fighter, then Square with its eleven (not including branches from the main line of games), "fantasies" just resting. Recently, however, Sapcom some slow down, focus, apparently, the mental effort on the lookout for new ideas. Can not be said about the diversity of techniques and combo series: here the second part passes its predecessor on all counts. Now Dante can perform almost the fusion triple jumps, run on walls, pull back and fabricate other tricks that are inaccessible to ordinary mortals. A dogfight was generally a constant element of gameplay. Of course, remained a possibility of turning into a demon (Devil Trigger): After completing the relevant scales can take non-human face and show everyone gruel. It looks very impressive. Much steeper than in DMS.Although the system "dzhaglingov" suffered badly: juggle apostates are now much more difficult. Preserved and the system upgrade weapons and purchase of new techniques and different useful objects. To currency - the same red Orbs in abundance scattered throughout the stages and gangster, extorting money from the enemies. In addition to them there were the so-called Heart (Hearts), giving the possibility of using the special charms to get hold of very very cool abilities. Total number of hearts in the game hidden away in September, and if you collect them all, the hero becomes a truly unbeatable. All the more so compared to the first part of the difficulty of the game has fallen sharply. Either Capcom pushed this way angry gamers, or something else is not specified, but facts are facts - the usual enemies die meekly packs, bosses are dying the same way. As for the music, the heavy metal during the battle, turning into an elegant orchestral music gothic style to accompany a calm, rather complements the gameplay. Sounds as ringing of swords, pistols and whistles Babakhanov missiles to some extent surpass Ryki, squeaks and howls of enemies, but, in general, if we exclude such a trifle as several unnatural voice voice actor, the scale of the game quite harmonious and artistic. So what we have in the end? Very good exciting game in itself, while very weak sequel, not lived up to his expectations. If it was not a great Devil May Cry, then DMC2 hardly would have been under fire. In essence, Capcom could not even repeat what was in the first part, let alone an improvement. Unlike Onimusha and Onimusha 2, where progress is so strong that simply amazed, DMC 2 does not become worthy of the original. I'm afraid those who have played in the first part will be pretty disappointed, but who began his acquaintance with Dante in DMC2, receive unforgettable impressions. |
| Source: Country Games № May 2010 |
| Source: PC GAMES number in August 2009 |
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| Source: Country Games № February 2008 |
| Source: Country Games № March 2010 |