| Source: Country Games № November 2006 |
Tetris DS
SOCOM 3: US Navy SEALs
| Source: Country Games № December 2006 |
Prince of Persia: Rival Swords
| Source: Country Games № 17 2007 |
Ninjatown
| Source: Country Games № 23 2008 |
| GENERAL APPEARANCE: Ninjatown proved that the genre of tower defense easy feeling, where heavy RTS simply can not turn around. It demonstrates the wonders of dexterity on his platform, showing itself equally well to what one or the other. Designers tried to cheer - everyone from many different ninja, on the one hand, looks like a Gingerbread man, on the other - simply different from their counterparts on the craft. The whole story is fed between missions with the help of amusing dialogues Old Master Ninja (the main character, by the way) and someone of his race (Cast: Ninja-Mer, Ninja Consultant Ninja businessman, etc.). Gameplay from other games of the genre is not significantly different: it is necessary to construct various buildings, which should stop the waves of enemies. Just beat the enemy is not the buildings, and the ninja, who live in them. Fortunately, always know which monsters go in the next wave, so that you can pre-build housing Ninja or Ninja Sniping Foresters (as an option: to pump available). In difficult situations, rescue Special Forces of the Old Master Ninja - he can blow away enemies in the right direction, and burn their ranks caught magnifier sunbeam. At each level, many possible strategies, and find the "right" is sometimes difficult. However, this process is so fascinating, that defeat in Ninjatown quite annoying, but just try to make more and more. |
Republic: The Revolution
| Game Title: Republic: The Revolution Platform: PC, Xbox Genre: Political Strategy Developer: Elixir Studios Publisher: Eidos Interactive Release Date: August 27, 2003 Minimum system requirements: Pentium III 800 MHz, 512 MB RAM, 3D-graphics card with 32 MB RAM, 1 GB HDD Official site: http://www.eidosinteractive.co.uk/gss/republic/ Having begun his political career in a provincial town with the great title Ekaterine ('m not a hint at Ekaterinburg developers?), You pass the laborious path of another two much larger cities, which, in theory, should end in a chair ruler Novistrana. However, there will be a ghost and a bright future, but first have to get hold of supporters even in a remote province. The first step - to develop an ideology. However, the design - it loudly. World Republic: The Revolution, there are three basic values: Strength (Force), Influence (Influence) and Wealth (Wealth). The ratio of your party to these three parameters determine its strengths and weaknesses, as well as methods of influence on others. Another question - whether you need these same 3D-space? Yes, and whether the game at all? Before us is a classic case of protracted, who missed the point behind the realities of today and went out when a unique, fresh and interesting content has been left on the order of magnitude smaller than predicted. An unusual gameplay for some reason did not involve, and the schedule leaves me cold. Add to that the problems with the interface and the absence in the game any intelligible training regime. If at the beginning of the development of Republic: The Revolution saw the conqueror of the hearts of millions, then after the release of "army" of fans of the game was reduced to a small group of stubborn young politicians, who may have it and prepare for future careers. Private as a gamer, give money for the opportunity to spend time in an exciting virtual universe, unlikely to be happy need a long and tedious to understand the vicissitudes of political life Novistrana. |
Heaven and Hell
| Heaven and Hell Platform: PC Genre: God Sim Developer: MadCat Int. Software Publisher: CDV Software Beginner god job seekers sex does not offer. Gameplay - guileless, without any strategic depth, periodically turning into a routine clatter. All games load borne by a pair of the most important prophets taldychaschih good (or, conversely, harmful) message. Sometimes the process is, of course can be revived, using some alternative solution to the divine, but this does not spoil.For example, rush in your heretical preachers in the settlement of stale fruit - added one more prophet to the ideological power, or, say, the enemy suffered activists to distant lands. Especially not encouraged me personally identity of good and evil. Heaven and Hell - twin brothers. Well, changed the colors, replaced the carrot sticks, renamed a couple of spells and buildings. Is that all? Why then do two campaigns, for good and for evil? AI does not shine in IQ, is obsessed with obsession - hand-carry a reasonable-good-forever (stupid-evil-momentary) in a village, not give up. Even if (with the filing of your instigators), the prophets will be there waiting for only painful death. And if the campaign, he somehow keeps from land originally granted, then the game with a random alignment of forces does not leave him no chance. Just start the promotion in the same hole and the divine power to move all the boobies on his place of trade face to his. Common diagnosis was not comforting: It is recommended as an atheist vaccinations to the victims of totalitarian sects. Hold on a fanatic for Heaven and Hell mesyatsok, you look out, instead of mumbling mantras: "There is no God, no God, no one would undertake such work." Happy one - no one has yet undertaken to localize this dubious theology. |
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